demon's souls FLV file

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dibe91
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Re: demon's souls FLV file

Post by dibe91 » Fri Oct 24, 2014 10:03 pm

zaramot wrote:Yup guys, my bad. Try this one, should work fine! Let me know if there will be something wrong
I did a test, and now it works like a dream! thank you very much! if you can, adjust better to the script of the characters.

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Re: demon's souls FLV file

Post by TehDave » Wed Oct 29, 2014 11:11 am

Definitely agree with the above, bone names at the least would help piece together the armor sets immensely as the dummy names are not consistent at all between imports.

I'm still compiling examples of non-working meshes (ones that return 'failed!' in the script listener or are missing geometry on import) out of the parts and map folders, I think just about everything else works fine barring the bone rotation (which should be easy to fix manually)

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Re: demon's souls FLV file

Post by illincrux » Sun Jan 11, 2015 1:59 pm

zaramot wrote:Yup guys, my bad. Try this one, should work fine! Let me know if there will be something wrong

Greetings,

For whatever reason the maxscripts are not working in 3DSM2015:

Code: Select all

"1615134720"
"Bone Start @ 0xa0000080L"
-- Error occurred in readBElong(); filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 433; line: 11
--  Frame:
--   fstream: <BinStream:D:\Documents\Projects\Lord\HD_F_9710.flver>
--   called in a loop; filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 2355; line: 98
--  Frame:
--   BPos: 2684354700L
--   BoneNameOff: undefined
--   BoneName: undefined
--   a: 1
-- Error occurred during fileIn in "D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms"; line number: 11
>> MAXScript FileIn Exception:
-- Unable to convert: undefined to type: Integer64 <<
Are there any converters out there that support UVs other than this script?

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Re: demon's souls FLV file

Post by TGE » Tue Jan 20, 2015 4:31 pm

illincrux wrote:
zaramot wrote:Yup guys, my bad. Try this one, should work fine! Let me know if there will be something wrong

Greetings,

For whatever reason the maxscripts are not working in 3DSM2015:

Code: Select all

"1615134720"
"Bone Start @ 0xa0000080L"
-- Error occurred in readBElong(); filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 433; line: 11
--  Frame:
--   fstream: <BinStream:D:\Documents\Projects\Lord\HD_F_9710.flver>
--   called in a loop; filename: D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms; position: 2355; line: 98
--  Frame:
--   BPos: 2684354700L
--   BoneNameOff: undefined
--   BoneName: undefined
--   a: 1
-- Error occurred during fileIn in "D:\Utilities\temp\Demon's_Souls\Demon's_Souls.ms"; line number: 11
>> MAXScript FileIn Exception:
-- Unable to convert: undefined to type: Integer64 <<
Are there any converters out there that support UVs other than this script?
just get an older version of max

ricodago
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Re: demon's souls FLV file

Post by ricodago » Mon Aug 10, 2015 7:47 am

hi! i'd like to import the obj models too but the UVs seem a bit off. I tried both the MAXScript files posted here. For example o1000 or o1010 are two of the archstones models, the mesh seems ok but the UVs have missing parts and feel similar to what they should be to map the texture but once applied are quite off.

dibe91
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Re: demon's souls FLV file

Post by dibe91 » Mon Aug 10, 2015 12:45 pm

looks unfortunately this script still has problems. think that exchanges the bones of the skeleton! unfortunately it does not seem to have time to fix it and do not know when he will correct it.

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zaramot
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Re: demon's souls FLV file

Post by zaramot » Mon Aug 10, 2015 3:42 pm

Yup, sorry guys I completely lost interest in this game. So, anyone who's is willing to finish importer, please be my guest! Recently, I don't have much time for reversing 3d formats, so going to spend it for games which I really like.
Making model-import scripts, PM

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Re: demon's souls FLV file

Post by dibe91 » Tue Aug 11, 2015 1:01 pm

zaramot wrote:Yup, sorry guys I completely lost interest in this game. So, anyone who's is willing to finish importer, please be my guest! Recently, I don't have much time for reversing 3d formats, so going to spend it for games which I really like.
ok sorry if I insist but you just make the script for dark souls? I just need this .... then you're free!

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Re: demon's souls FLV file

Post by mrsmallbee » Thu Feb 09, 2017 2:11 pm

how do you extract demon's souls resource?

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TokiChan
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Re: demon's souls FLV file

Post by TokiChan » Mon Jul 03, 2017 8:26 pm

Someone have filenames list for Dark Souls 2 and Demon's souls?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: demon's souls FLV file

Post by dibe91 » Tue Jul 04, 2017 7:01 am

I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0

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Re: demon's souls FLV file

Post by TokiChan » Thu Jul 06, 2017 2:47 pm

dibe91 wrote:I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Oh, yes - this is what I need! :D
Great thanks for you!

P.S. Do you have similar for armor?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

dibe91
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Re: demon's souls FLV file

Post by dibe91 » Thu Jul 06, 2017 6:05 pm

TokiChan wrote:
dibe91 wrote:I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Oh, yes - this is what I need! :D
Great thanks for you!

P.S. Do you have similar for armor?

Unfortunately I have nothing of the kind at least that I know. But is trying to do something to get the models with the original skeleton? If you would like to know if you're making progress

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Re: demon's souls FLV file

Post by TokiChan » Thu Jul 06, 2017 10:36 pm

dibe91 wrote:
TokiChan wrote:
dibe91 wrote:I do not know if you mean the names and characters of the characters, but this is that of demon souls:https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Oh, yes - this is what I need! :D
Great thanks for you!

P.S. Do you have similar for armor?

Unfortunately I have nothing of the kind at least that I know. But is trying to do something to get the models with the original skeleton? If you would like to know if you're making progress
Yes, I get armors with original bones. For some it need fix twisting or remake weight, but in general is good. http://tokami-fuko.deviantart.com/art/O ... -680216174
Ok, thanks for reply!
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http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

dibe91
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Re: demon's souls FLV file

Post by dibe91 » Fri Jul 07, 2017 6:13 am

I'm more interested in monsters

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