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Swordman 《武林外传》

Post questions about game models here, or help out others!
mariokart64n
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Re: Swordman 《武林外传》

Post by mariokart64n » Mon Aug 25, 2014 6:17 pm

Max supports Unicode... I think or maybe not ok yeah i had include a codec with my scripts
Maxscript and other finished work I've done can be found on my DeviantArt account

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zaramot
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Re: Swordman 《武林外传》

Post by zaramot » Mon Aug 25, 2014 6:21 pm

Ah, Corey you're far more good and experienced with maxscript and reversing formats than me. You're the one who could finish it at all 100% :)
Making model-import scripts, PM

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CriticalError
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Re: Swordman 《武林外传》

Post by CriticalError » Mon Aug 25, 2014 6:26 pm

mariokart64n wrote:Max supports Unicode... I think or maybe not ok yeah i had include a codec with my scripts
ummm interesting, you can update the script with your codec? is possible that mario? really gratefull for that, many thanks bro, anyway you delete me from skype?

mariokart64n
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Re: Swordman 《武林外传》

Post by mariokart64n » Mon Aug 25, 2014 7:14 pm

Which language i only have japanese and chinese codecs
Maxscript and other finished work I've done can be found on my DeviantArt account

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CriticalError
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Re: Swordman 《武林外传》

Post by CriticalError » Mon Aug 25, 2014 7:47 pm

mariokart64n wrote:Which language i only have japanese and chinese codecs
and the game is chinese, so you can try add it to script?

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