Gran Turismo 6 Models

Post questions about game models here, or help out others!
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Machinedramon
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Re: Gran Turismo 6 Models

Post by Machinedramon » Sun May 24, 2020 9:00 am

succha wrote:
Wed Apr 29, 2020 11:14 am
Hi
so how can I extract GT6 tracks?
use gttool? any command?
Unless you know how to work with binary files, pretty much no, even doing a script its kinda hard cause the meshes have too many changes, it requires manual labour one way or another

succha
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Re: Gran Turismo 6 Models

Post by succha » Wed May 27, 2020 12:45 pm

Ohh....
not so easy right now..
Thank you so much for your reply !

rekiem22
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Re: Gran Turismo 6 Models

Post by rekiem22 » Tue Jun 23, 2020 2:06 am

Thanks for all your information Machinedramon. I'm still learning hex2obj in order to "translate" the .dat files to objects. Will see if this come to a proper end. I'm also interested in taking some of the tracks to Asetto Corsa. It would be good if I can have a closer contact with you. ex: discord

frankalexandre
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Re: Gran Turismo 6 Models

Post by frankalexandre » Mon Dec 07, 2020 2:14 pm

After unpacking the PACK file i get 1400 textures, so its not what i need? Must uncompress TEX_STREAM too? How?
I think i am a bit lost, i loaded the Ascii files in max and can see all the meshes, uvs are in place too, only need to find the textures and identify the correct meshs lods.

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