Unless you know how to work with binary files, pretty much no, even doing a script its kinda hard cause the meshes have too many changes, it requires manual labour one way or another
Gran Turismo 6 Models
- Machinedramon
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Re: Gran Turismo 6 Models
Re: Gran Turismo 6 Models
Thanks for all your information Machinedramon. I'm still learning hex2obj in order to "translate" the .dat files to objects. Will see if this come to a proper end. I'm also interested in taking some of the tracks to Asetto Corsa. It would be good if I can have a closer contact with you. ex: discord
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frankalexandre
- ultra-n00b
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- Joined: Wed Dec 02, 2020 3:01 pm
Re: Gran Turismo 6 Models
After unpacking the PACK file i get 1400 textures, so its not what i need? Must uncompress TEX_STREAM too? How?
I think i am a bit lost, i loaded the Ascii files in max and can see all the meshes, uvs are in place too, only need to find the textures and identify the correct meshs lods.
I think i am a bit lost, i loaded the Ascii files in max and can see all the meshes, uvs are in place too, only need to find the textures and identify the correct meshs lods.
