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Telltale Games "Almost-All-In-One" Model Importer

Post questions about game models here, or help out others!
Smolgreen
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Smolgreen » Mon May 27, 2019 5:02 pm

could anyone link me to the tool that is used to get the game files to a format that the importer can read?

RandomTBush
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Mon May 27, 2019 5:22 pm

Smolgreen wrote:
Mon May 27, 2019 5:02 pm
could anyone link me to the tool that is used to get the game files to a format that the importer can read?
All you need for that is aluigi's "Telltale TTARCH files extractor/rebuilder" program, the files you'll need will be in the TTARCH archives with "txmesh" (models - *.D3DMESH / textures - *.D3DTX) and "data" (bone structures / *.SKL) as suffixes.

I'll go add the blowfish key for The Final Season into the first post, since I see the program hasn't been updated with it yet (the rest is all there by the looks of it).
Last edited by RandomTBush on Mon May 27, 2019 5:30 pm, edited 1 time in total.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by srdrabx » Mon May 27, 2019 5:30 pm

RandomTBush wrote:
Mon May 27, 2019 5:22 pm
All you need for that is aluigi's "Telltale TTARCH files extractor/rebuilder" program, the files you'll need will be in the TTARCH archives with "txmesh" (models / textures) and "data" (bone structures) as suffixes.

I'll go add the blowfish keys for The Final Season into the first post in a moment, since I see the program hasn't been updated with it yet (the rest is all there by the looks of it).
But you also have to convert them to .DDS, right?

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Mon May 27, 2019 5:32 pm

srdrabx wrote:
Mon May 27, 2019 5:30 pm
But you also have to convert them to .DDS, right?
Yeah, the program doesn't do so automatically, so just use the QuickBMS scripts I have for those in the first post. As I mentioned earlier, I'll give 'em some polishing sometime later to work better (with TFS especially).

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Ariclue » Thu May 30, 2019 7:53 pm

I can't seem to extract the textures with from one of the files (obj_pianoBench.d3dmesh) with QuickBMS.
It gives me this error message:

Code: Select all

Error: incomplete input file 0:
       Can't read 1 bytes from offset 656d645b.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   32         40578      . offset 656d645b

Last script line before the error or that produced the error:
  27  get flag byte
I don't know what to do here, any help would be appreciated.


Thanks in advance,
-Ari

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Thu May 30, 2019 9:10 pm

Ariclue wrote:
Thu May 30, 2019 7:53 pm
I can't seem to extract the textures with from one of the files (obj_pianoBench.d3dmesh) with QuickBMS.
It gives me this error message:

*code snip*

I don't know what to do here, any help would be appreciated.


Thanks in advance,
-Ari
The script only works with D3DTX files, not D3DMESH files (those ones are the models, not the textures). Unfortunately I can't add anything to the script to tell the difference, so it's best to separate those into a separate folder first before batch-converting them.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Ariclue » Thu May 30, 2019 9:15 pm

RandomTBush wrote:
Thu May 30, 2019 9:10 pm
Ariclue wrote:
Thu May 30, 2019 7:53 pm
I can't seem to extract the textures with from one of the files (obj_pianoBench.d3dmesh) with QuickBMS.
It gives me this error message:

*code snip*

I don't know what to do here, any help would be appreciated.


Thanks in advance,
-Ari
The script only works with D3DTX files, not D3DMESH files (those ones are the models, not the textures). Unfortunately I can't add anything to the script to tell the difference, so it's best to separate those into a separate folder first before batch-converting them.
I managed to get the model into 3DS Max, though it doesn't have any textures.. I found the same file in the extracted data folder but it has the .PROP format. Is there anything I could do with that?

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Thu May 30, 2019 10:40 pm

Ariclue wrote:
Thu May 30, 2019 9:15 pm
I managed to get the model into 3DS Max, though it doesn't have any textures.. I found the same file in the extracted data folder but it has the .PROP format. Is there anything I could do with that?
The PROP files aren't necessary for importing models (and I never did check through 'em to see if there was anything useful). Check the Asset Tracking window (in File > Manage/Reference, but the shortcut is Shift+T), check to see where the textures are being read from and what their filenames are (click the Refresh button if nothing shows up). They should be located in the same folder as the D3DMESH file(s) you imported (or a "Textures" subfolder if the respective option was changed), and have a proper filename instead of an 8-letter jumble.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Ariclue » Thu May 30, 2019 10:47 pm

RandomTBush wrote:
Thu May 30, 2019 10:40 pm
Ariclue wrote:
Thu May 30, 2019 9:15 pm
I managed to get the model into 3DS Max, though it doesn't have any textures.. I found the same file in the extracted data folder but it has the .PROP format. Is there anything I could do with that?
The PROP files aren't necessary for importing models (and I never did check through 'em to see if there was anything useful). Check the Asset Tracking window (in File > Manage/Reference, but the shortcut is Shift+T), check to see where the textures are being read from and what their filenames are (click the Refresh button if nothing shows up). They should be located in the same folder as the D3DMESH file(s) you imported (or a "Textures" subfolder if the respective option was changed), and have a proper filename instead of an 8-letter jumble.

This is what it shows me: (File Missing)
Image

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Fri May 31, 2019 1:30 am

*sigh* Script update.

Code: Select all

Added a failsafe should the hash databases not be in the expected folder.
https://mega.nz/#!Gs4khKqT!I_Le6211gRCo ... 7KBEougLsM

Try this. :bleh:
thongTk wrote:
Tue May 21, 2019 3:00 am
anyone have a clue as to how they blend textures?
for instance this is the default textures without the other texture blending over it:
*image 1*
where this is the intended look from the game:
*image 2*

they do this for a lot of textures so if anyone has an idea i'd be greatful
Since I missed this earlier, I'm sure that some of the other hashes used with the materials (of which only one is used for the diffuse currently) are meant for additional UV mapping layers (which are merged with their respective meshes), but I haven't been able to determine which ones yet. I might have some time again later to give it a look-over, see if it's something I can implement.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Ariclue » Fri May 31, 2019 2:17 am

RandomTBush wrote:
Fri May 31, 2019 1:30 am
*sigh* Script update.

Code: Select all

Added a failsafe should the hash databases not be in the expected folder.
https://mega.nz/#!Gs4khKqT!I_Le6211gRCo ... 7KBEougLsM

Try this. :bleh:
thongTk wrote:
Tue May 21, 2019 3:00 am
anyone have a clue as to how they blend textures?
for instance this is the default textures without the other texture blending over it:
*image 1*
where this is the intended look from the game:
*image 2*

they do this for a lot of textures so if anyone has an idea i'd be greatful
Since I missed this earlier, I'm sure that some of the other hashes used with the materials (of which only one is used for the diffuse currently) are meant for additional UV mapping layers (which are merged with their respective meshes), but I haven't been able to determine which ones yet. I might have some time again later to give it a look-over, see if it's something I can implement.
Thank you, that worked! I really appreciate it.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Fri May 31, 2019 2:26 am

Ariclue wrote:
Fri May 31, 2019 2:17 am
Thank you, that worked! I really appreciate it.
Ah, good! Glad it seemed to be a simple fix.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by meganmi » Sat Jun 01, 2019 8:58 am

Hey RTB, your .bms script for textures doesn't seem to work on these three textures. (It gives out an error.)

https://mega.nz/#!0EoVFYjJ!DuXRhq3ShsD_ ... 0oUasQKo4Q

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by GrimTheReaper92 » Wed Jun 05, 2019 2:00 pm

Hi Everyone,
Quick question to everyone.
There is a way to export animation to with Characters model?
Thanks!

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Annie2 » Thu Jun 06, 2019 7:43 am

GrimTheReaper92 wrote:
Wed Jun 05, 2019 2:00 pm
Hi Everyone,
Quick question to everyone.
There is a way to export animation to with Characters model?
Thanks!
I asked this question before, since nobody replied, I don't think it's possible to do this yet. Only RandomTBrush can have a answer to this, you'll have to wait until the man himself replies.

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