Post
by CartoonCG » Sun May 12, 2019 6:22 pm
I'm a bit stuck on the auto tx importer here; this is what I get when I use the print debug and when I open MAXscript listener
"Importing sk54_carlos.d3dmesh (Version 14)..."
"Model start = 211L"
"Count = 7"
"Model info start = 263L"
"Model info start = 539L"
"Model info start = 815L"
"Model info start = 1091L"
"Model info start = 1367L"
"Model info start = 1643L"
"Model info start = 1919L"
"Header B start = 2195L"
"Header C (Bone IDs) start = 2203L"
"Count = 2"
"Header D start = 7819L"
"Header E start = 7827L"
"Header F start = 7835L"
"Header G start = 7843L"
"Header H (Material Info) start = 7851L"
"Header I start = 8835L"
"UV Multipliers = 1 (1.0, 1.0), 2 (1.0, 1.0), 3 (1.0, 1.0), 4 (1.0, 1.0)"
"Header J start = 8867L"
"Header K start = 8875L"
"Face info start = 8888L"
"Vertex Buffer start = 42794L"
"Vertex Offset = 0, Count = 3, Format = 1"
"UV Offset = 12, Count = 2, Format = 4"
"Normals Offset = 36, Count = 3, Format = 4"
"Weights Offset = 24, Count = 4, Format = 5"
"Bones Offset = 20, Count = 4, Format = 8"
"Unknown1 Offset = 32, Count = 1, Format = 1"
"Binormals? Offset = 52, Count = 4, Format = 4"
"Tangents? Offset = 44, Count = 3, Format = 4"
"UV3 Offset = 16, Count = 2, Format = 4"
"Vertex start = 42962L"
"End of file = 272462L"
(Polygon_Info_Struct VertexMin:1 VertexMax:220 PolygonStart:1 PolygonCount:288 FacePointCount:864 MatNum:5 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:3529 VertexMax:3825 PolygonStart:289 PolygonCount:220 FacePointCount:660 MatNum:6 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:3338 VertexMax:3528 PolygonStart:509 PolygonCount:140 FacePointCount:420 MatNum:3 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:3009 VertexMax:3337 PolygonStart:649 PolygonCount:534 FacePointCount:1602 MatNum:2 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:1982 VertexMax:3008 PolygonStart:1183 PolygonCount:1577 FacePointCount:4731 MatNum:1 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:1065 VertexMax:1981 PolygonStart:2760 PolygonCount:1614 FacePointCount:4842 MatNum:4 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:221 VertexMax:1064 PolygonStart:4374 PolygonCount:1276 FacePointCount:3828 MatNum:4 BoneSetNum:2)
"Importing sk54_carlos203_body.d3dmesh (Version 14)..."
"Model start = 219L"
"Count = 6"
"Model info start = 271L"
"Model info start = 547L"
"Model info start = 823L"
"Model info start = 1099L"
"Model info start = 1375L"
"Model info start = 1651L"
"Header B start = 1927L"
"Header C (Bone IDs) start = 1935L"
"Count = 1"
"Header D start = 5419L"
"Header E start = 5427L"
"Header F start = 5435L"
"Header G start = 5443L"
"Header H (Material Info) start = 5451L"
"Header I start = 6435L"
"UV Multipliers = 1 (1.0, 1.0), 2 (1.0, 1.0), 3 (1.0, 1.0), 4 (1.0, 1.0)"
"Header J start = 6467L"
"Header K start = 6475L"
"Face info start = 6488L"
"Vertex Buffer start = 32558L"
"Vertex Offset = 0, Count = 3, Format = 1"
"UV Offset = 12, Count = 2, Format = 4"
"Normals Offset = 36, Count = 3, Format = 4"
"Weights Offset = 24, Count = 4, Format = 5"
"Bones Offset = 20, Count = 4, Format = 8"
"Unknown1 Offset = 32, Count = 1, Format = 1"
"Binormals? Offset = 52, Count = 4, Format = 4"
"Tangents? Offset = 44, Count = 3, Format = 4"
"UV3 Offset = 16, Count = 2, Format = 4"
"Vertex start = 32726L"
"End of file = 209846L"
(Polygon_Info_Struct VertexMin:1 VertexMax:297 PolygonStart:1 PolygonCount:220 FacePointCount:660 MatNum:6 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:2733 VertexMax:2952 PolygonStart:221 PolygonCount:288 FacePointCount:864 MatNum:5 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:2542 VertexMax:2732 PolygonStart:509 PolygonCount:140 FacePointCount:420 MatNum:3 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:2213 VertexMax:2541 PolygonStart:649 PolygonCount:534 FacePointCount:1602 MatNum:2 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:298 VertexMax:1324 PolygonStart:1183 PolygonCount:1577 FacePointCount:4731 MatNum:1 BoneSetNum:1)
(Polygon_Info_Struct VertexMin:1325 VertexMax:2212 PolygonStart:2760 PolygonCount:1584 FacePointCount:4752 MatNum:4 BoneSetNum:1)
"Importing sk54_carlos203_hands.d3dmesh (Version 14)..."
"Model start = 220L"
"Count = 1"
"Model info start = 272L"
"Header B start = 548L"
"Header C (Bone IDs) start = 556L"
"Count = 1"
"Header D start = 2584L"
"Header E start = 2592L"
"Header F start = 2600L"
"Header G start = 2608L"
"Header H (Material Info) start = 2616L"
"Header I start = 2880L"
"UV Multipliers = 1 (1.0, 1.0), 2 (1.0, 1.0), 3 (1.0, 1.0), 4 (1.0, 1.0)"
"Header J start = 2912L"
"Header K start = 2920L"
"Face info start = 2933L"
"Vertex Buffer start = 10781L"
"Vertex Offset = 0, Count = 3, Format = 1"
"UV Offset = 12, Count = 2, Format = 4"
"Normals Offset = 36, Count = 3, Format = 4"
"Weights Offset = 24, Count = 4, Format = 5"
"Bones Offset = 20, Count = 4, Format = 8"
"Unknown1 Offset = 32, Count = 1, Format = 1"
"Binormals? Offset = 44, Count = 4, Format = 4"
"UV3 Offset = 16, Count = 2, Format = 4"
"Vertex start = 10949L"
"End of file = 55669L"
(Polygon_Info_Struct VertexMin:1 VertexMax:860 PolygonStart:1 PolygonCount:1306 FacePointCount:3918 MatNum:1 BoneSetNum:1)
"Done! (19.333 Seconds)"
I cant tell where to find the texture and also when I export in obj file format it dosent ask for the right texture name instead its replace with random letters and number.
Im trying to export the adv maps 3d models like carver's camp (the Howe's exterior) and Carlos from S2 TWD.
any clue of what im doing wrong
(EDIT: I did a recheck....what im trying to do is to get it auto apply when I import TWDS2 levels/character but I get nothing....I usally export to obj and usally does it by itself for season 1 TWD but now it ask for a texture that has its name randomize and here is where im stuck at I get a grey model and the debug listener list no texture that has importer and yes I have the model and texture in one folder and I try sub folder....im stupid when stuff like this happened plz help me)