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Telltale Games "Almost-All-In-One" Model Importer

Post questions about game models here, or help out others!
Annie2
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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Annie2 » Thu Jun 06, 2019 7:45 am

Here's a picture of the Clementine that will be in the game that I am working, it's not the complete version.

Once it appears in the game, credits will be given to Telltale and RandomTBush. (No money will be made of this)


Image

Image

When adding the ink, it wasn't 100% the same as on the original game. So I opened the file in photoshop and only selected the white areas and left all the black and a bit of the grey areas out:

Image

Image

After doing this, it looked pretty similar to the original one you see in the game, you can do this with all the other ink textures.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by fil1969 » Thu Jun 06, 2019 5:29 pm

looks like she fell into a barrel of ash! :D :D

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Thu Jun 06, 2019 10:23 pm

GrimTheReaper92 wrote:
Wed Jun 05, 2019 2:00 pm
Hi Everyone,
Quick question to everyone.
There is a way to export animation to with Characters model?
Thanks!
I've already answered this before, so I'll just quote what I said earlier:
RandomTBush wrote:
Fri Feb 10, 2017 10:35 pm
jayko wrote:
Maximmum wrote:Hi RandomTBush i want to ask you a question, is it possible to somehow export Animations from telltale games(i mean .anm and .chore files), it would be really awesome if you add "Export Animation" to your script!
As amazing as that would be, I think exporting animations is an entirely different ballgame to models and textures. But that's just my basic understanding - you'd have to hear confirmation from the man himself.
Precisely. I have absolutely no knowledge as to how to read animations, let alone set up 3DS Max's keyframing and such through the MaxScript, so right now I won't be able to do that.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Maximmum » Sat Jun 08, 2019 6:34 pm

Annie2 wrote:
Thu Jun 06, 2019 7:45 am
Here's a picture of the Clementine that will be in the game that I am working, it's not the complete version.

Once it appears in the game, credits will be given to Telltale and RandomTBush. (No money will be made of this)


Image

Image

When adding the ink, it wasn't 100% the same as on the original game. So I opened the file in photoshop and only selected the white areas and left all the black and a bit of the grey areas out:

Image

Image

After doing this, it looked pretty similar to the original one you see in the game, you can do this with all the other ink textures.
I can't wait to try that game out, hope you will release it publicly!

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by DioBrando » Thu Jun 13, 2019 2:49 am

3575478484.JPG
Does anyone know why when I export to Maya from 3ds Max some of the skinning is messed up? Like a few verts didn't get bound at all. I tried it in Maya 2016 and 2018 and got the same.
You do not have the required permissions to view the files attached to this post.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Annie2 » Thu Jun 13, 2019 9:06 pm

DioBrando wrote:
Thu Jun 13, 2019 2:49 am
3575478484.JPG
Does anyone know why when I export to Maya from 3ds Max some of the skinning is messed up? Like a few verts didn't get bound at all. I tried it in Maya 2016 and 2018 and got the same.
Have you exported it as .FBX and opened in maya? If yes and this happened, maybe try exporting as another 3d format, and see how it goes with those. Because this happened once to me and I exported as another 3d format, and it worked fine after that.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Andrakann » Sat Jun 15, 2019 7:41 pm

There are direct scene transfer available Max<>Maya.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by srdrabx » Wed Jun 26, 2019 10:55 am

Is there any way to use .anm files?

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Wed Jun 26, 2019 5:08 pm

srdrabx wrote:
Wed Jun 26, 2019 10:55 am
Is there any way to use .anm files?
No, this was answered literally a few posts ago, on this same page.
RandomTBush wrote:
Thu Jun 06, 2019 10:23 pm
GrimTheReaper92 wrote:
Wed Jun 05, 2019 2:00 pm
Hi Everyone,
Quick question to everyone.
There is a way to export animation to with Characters model?
Thanks!
I've already answered this before, so I'll just quote what I said earlier:
RandomTBush wrote:
Fri Feb 10, 2017 10:35 pm
jayko wrote:
As amazing as that would be, I think exporting animations is an entirely different ballgame to models and textures. But that's just my basic understanding - you'd have to hear confirmation from the man himself.
Precisely. I have absolutely no knowledge as to how to read animations, let alone set up 3DS Max's keyframing and such through the MaxScript, so right now I won't be able to do that.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by ThePlayaJam765 » Fri Jul 19, 2019 2:24 pm

So, I was importing some models from Minecraft: Story Mode from both seasons.

All Season One models import correctly.

Most Season Two models import correctly, but some of them come up with an error saying:

Image

I have very little knowledge of 3DS Max in general. (In the past, I always used Blender or Cinema 4d, but I downloaded 3DS Max specifically to use this script) However, details that I can provide is that I am using 3DS Max 2020.

Any help would be appreciated.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Fri Jul 19, 2019 3:26 pm

ThePlayaJam765 wrote:
Fri Jul 19, 2019 2:24 pm
So, I was importing some models from Minecraft: Story Mode from both seasons.

All Season One models import correctly.

Most Season Two models import correctly, but some of them come up with an error saying:

*image*

I have very little knowledge of 3DS Max in general. (In the past, I always used Blender or Cinema 4d, but I downloaded 3DS Max specifically to use this script) However, details that I can provide is that I am using 3DS Max 2020.

Any help would be appreciated.
Yeah, I'm aware of that issue (I accidentally caused it by not fully testing material importing for that game specifically, oops!), hopefully I'll have some time to work on a fix for that in the next few days.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Escope12 » Fri Aug 09, 2019 9:56 pm

I found a rigging error with Season 2 Kenny’s model from The Walking Dead Collection where if you rotate its leg_l bone and leg_r bone, the shoes have this error.

Image

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by chjkjjk » Mon Aug 12, 2019 9:15 am

could someone please tell me how this works? i don't have any program to open the .bms/.ms files with. i just found out about this forum from a reddit post where there was louis' letter to clem and i thought it was interesting

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by fil1969 » Mon Aug 12, 2019 11:33 am

chjkjjk wrote:
Mon Aug 12, 2019 9:15 am
could someone please tell me how this works? i don't have any program to open the .bms/.ms files with. i just found out about this forum from a reddit post where there was louis' letter to clem and i thought it was interesting
for BMS you need Aluigi QuickBMS extractor
https://aluigi.altervista.org/quickbms.htm

MS are Autodesk 3ds Max scripts, you need 3dMax in order to open them.

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Re: Telltale Games "Almost-All-In-One" Model Importer

Post by Ariclue » Tue Aug 20, 2019 9:19 pm

For some reason, extracting the textures for the KnifeKABAR doesn't work with QuickBMS though all previous textures I tried extracting did.

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