I'll need to write up an alternative script for those to treat them as GNF files instead of DDS, since they use the PS4's swizzling format.Diatribal wrote: ↑Sat May 11, 2019 10:54 pmWondering if any of you kind folks could help me please?
I've managed to extract and import the d3dmesh and skl files from Back to the Future PS4 version, but when I used quickbms to convert the D3Dtx files, it did it, but the converted dds files were all scrambled and screwed up? Am I doing something wrong, or is it a limitation of the Telltale_D3DTX_TftBL_GoT_MCSM_BttFPS4.bms script? It should work right?
Any help much appreciated!
Here's what the DDS's look like:
Anyway, there seems to be only two more little things that came up that I need to adjust before I can release the script -- while static meshes work now, there's a few that won't for some reason. It's always gotta be something.