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Post questions about game models here, or help out others!
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RandomTBush
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by RandomTBush » Mon Mar 19, 2018 10:29 pm
AceWell wrote:RandomTBush wrote:.... for the textures you'll need to use the respective QuickBMS script for the D3DTX-to-DDS first,
chrrox's DDS-to-GNF script after and finally Noesis to convert the GNFs to PNG. Long process, but it's worth it ....
i could probably help you refine this process to just opening the d3dtx with Noesis and reading the needed info then
building the gnf header on the fly and finally display it all in one step, but i need to see some of those samples.

I've got it covered, don't worry. I'm just gonna re-purpose the Crash N-Sane Trilogy texture script I wrote for those.

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Acewell
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by Acewell » Mon Mar 19, 2018 11:50 pm
okay, i'm not worried, i'm still going to do it for fun though, so if anyone
has some PS4 "Back to the Future" *.d3dtx samples please upload them.
edit
okay i got samples, i will post the Noesis script in a new thread when done.

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Kaizo
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by Kaizo » Fri Mar 23, 2018 6:43 pm
@RandomTBush I wish it was as simple as it was for MCSM s1, you just use uMod and select textutes.
My confusion is what is what in the dds file (what body part is what body part) and what files to use and how to reimport them
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Kaizo
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by Kaizo » Sat Apr 07, 2018 7:55 pm
Any update @RandomTBush?
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Kaizo
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by Kaizo » Fri Apr 20, 2018 8:39 pm
@RandomTBush, Do you by chance have any update? Also, If you can add me on discord. Kaizo#9322
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FlareRC
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by FlareRC » Sun Apr 22, 2018 2:12 pm
Hi there. I'm pretty much of a noob. But is it possible to import adv dds to adv models?
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Kaizo
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by Kaizo » Sat May 19, 2018 9:56 pm
Anyone have any update? I have the dds file retextured and ready to be imported, just no idea how.
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meganmi
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by meganmi » Thu Jul 26, 2018 2:14 pm
Hey RTB! I have some .d3dtx samples from the Remastered Collection, hopefully you'd check them out. The models are fine as they're the same format as Batman:TEW (Season 2).
D3DTX Samples
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RandomTBush
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by RandomTBush » Thu Aug 09, 2018 5:53 pm
Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
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Zombieali2000
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Contact:
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by Zombieali2000 » Thu Aug 09, 2018 6:30 pm
RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
Ah okay! Good to hear!
Hopefully you get a script update soon! Cant wait to rip these models.
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PixelBoyZ69
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by PixelBoyZ69 » Sat Aug 18, 2018 7:08 pm
RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
Yes, it's been confirmed that they're going to switch their engine to Unity.
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Tydeus
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by Tydeus » Sun Aug 19, 2018 2:21 am
I dont suppose you ever figured out the textures for the later games did you? It would make those maps a whole lot easier to port if the textures were already applied

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Escope12
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by Escope12 » Mon Aug 27, 2018 7:20 pm
RandomTBush wrote:Already got 'em myself, Zombieali2000, but thanks anyway. Hopefully I'll have some time later this month to get those working properly, since they changed the formats up yet again (for what may apparently the last time, if that Unity rumor is true?). Likewise for the texture formats that meganmi posted. Heck, I should look into revising all of my texture scripts in general, since I never implemented mipmap support and such.
I wonder why they always change the format for their games? Don’t they sue the same engine?