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Telltale Games "Almost-All-In-One" Model Importer

Post questions about game models here, or help out others!
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RandomTBush
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Telltale Games "Almost-All-In-One" Model Importer

Post by RandomTBush » Sun Jul 13, 2014 6:44 am

UPDATED 05/30/2019:
  • Added a failsafe should the hash databases not be in the expected folder.
UPDATED 05/11/2019:
  • Finally added support for The Walking Dead: The Final Season.
  • Added automatic texture importing for the rest of the games, thanks to daemon1 for pointing me in the right direction!
  • Added a ton of bone names, validated using the method used for the above.
  • Added model version auto-detection so the per-game options are no longer necessary, UI rearranged accordingly.
  • Fixed support for Batman: The Telltale Series in the process of the above change.
This MaxScript set is the result of a year's worth of work. Well, not completely, I started working on this back in July 2013, left it for a few months in half-complete state and just recently finished it up. This bundle of scripts for 3DS Max will import the models from the majority of games that Telltale Games developed, with the original bone structures and rigging information (which by the way was no fun to fix up).

Image

What games will this work with? [PC, unless stated otherwise]:
  • Back to the Future: The Game (30th Anniversary Edition) [PS4]
  • Batman: The Telltale Series (Season 1) [PC / PS4]
  • Batman: The Enemy Within (Season 2) [PC / PS4]
  • Bone: Out from Boneville
  • Bone: The Great Cow Race
  • CSI: 3 Dimensions of Murder
  • CSI: Hard Evidence
  • Game of Thrones [PC / PS4]
  • Jurassic Park: The Game
  • Law & Order: Legacies
  • Marvel's Guardians of the Galaxy
  • Minecraft: Story Mode (Season 1) [PC / PS4]
  • Poker Night 2
  • Sam & Max Season 1
  • Sam & Max Season 2
  • Strong Bad's Cool Game for Attractive People Episode 1 (Homestar Ruiner)
  • Tales from the Borderlands [PC / PS4]
  • Telltale Texas Hold'em
  • The Walking Dead Season 1 [PC / PS4]
  • The Walking Dead Season 2 [PC / PS4]
  • The Walking Dead: A New Frontier (Season 3) [PC / PS4]
  • The Walking Dead: Michonne
  • The Walking Dead: The Final Season (Season 4)
  • The Walking Dead Collection [PS4]
  • The Wolf Among Us [PC / PS4]
What games are currently broken (and will be fixed soon-ish!)?:
  • Minecraft: Story Mode Season 2 [PC / PS4]
  • The Walking Dead: The Telltale Definitive Series
What games will this NOT work with (yet)?:
  • Back to the Future: The Game [PC]
  • CSI: Deadly Intent
  • CSI: Fatal Conspiracy
  • Marvel's Guardians of the Galaxy [PS4]
  • Poker Night at the Inventory
  • Sam & Max Season 3
  • Strong Bad's Cool Game for Attractive People Episodes 2-5
  • Tales of Monkey Island
  • Wallace & Gromit's Grand Adventures
  • Pretty much any non-PC/PS4 versions of the above
One of these days I'll figure out what to do with those "Version 1" games.

Important things to keep in mind:
  • You'll need both the *.D3DMesh and *.SKL files, which should be in the same folder. The latter should be in the "data" TTARCHs.
  • Don't be surprised if some bones don't have "proper" names, even with all of the names I've added there's still thousands that are missing.
  • Use the QuickBMS scripts supplied to convert the D3DTX files to DDS, if necessary.
Decryption key for The Walking Dead: The Final Season:

Code: Select all

96CA999F8DDA9A87D7CDD9986295AAB8D59596E5A4B99BD0C9559F8590CDCD9FC8B39993C6C49DA0A5A4CFCDA39DBBDDACA78B94D4A66F
Decryption key for The Walking Dead: The Telltale Definitive Series:

Code: Select all

96CA999F8DDA9A87D7CDD9BB93D1BEC0D79171DC9ED98DD0D18CD8C3A0B0C695C39C93BBCCCCA7D3B9D9D9D08E93BEDAAED18D77D5D3A3
Download MaxScript - (Backup / older revision, just in case.)
Download D3DTX to DDS QuickBMS Scripts
Tip for converting PS4 D3DTX textures

Please let me know if there are problems importing any of the models using this script, and I'll do what I can to fix it!
Last edited by RandomTBush on Fri Sep 13, 2019 4:25 am, edited 68 times in total.

TRDaz
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Re: Telltale Almost-All-In-One Model Importer

Post by TRDaz » Sun Jul 13, 2014 3:36 pm

Awesome job on this :D Question though, I have The Wolf Among Us but im not sure how to extract the ttarch2 files, how would i extract them?

EDIT: I found the ttarchext that works, but it doesnt work when i add the -m command for the dds textures. Also, where are the .skl files found? :/
Nvm, think I just figured it out :P

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Re: Telltale Almost-All-In-One Model Importer

Post by pepsiguy2 » Mon Jul 14, 2014 7:37 am

how did you get dds textures?

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Re: Telltale Almost-All-In-One Model Importer

Post by TRDaz » Mon Jul 14, 2014 7:45 am

I didn't get them yet actually, i've asked on the thread where ttarchext was posted.

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Re: Telltale Almost-All-In-One Model Importer

Post by RandomTBush » Mon Jul 14, 2014 9:50 am

pepsiguy2 wrote:how did you get dds textures?
I just spliced the data from the *.d3dtx into a DDS file and trimmed it to the proper resolutions.

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Re: Telltale Almost-All-In-One Model Importer

Post by pepsiguy2 » Mon Jul 14, 2014 9:55 am

RandomTBush wrote:
pepsiguy2 wrote:how did you get dds textures?
I just spliced the data from the *.d3dtx into a DDS file and trimmed it to the proper resolutions.
after or before the header?

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Re: Telltale Almost-All-In-One Model Importer

Post by RandomTBush » Mon Jul 14, 2014 2:46 pm

pepsiguy2 wrote:
RandomTBush wrote:
pepsiguy2 wrote:how did you get dds textures?
I just spliced the data from the *.d3dtx into a DDS file and trimmed it to the proper resolutions.
after or before the header?
After. The largest mipmap is stored at the end of the file. I would advise using that one TextureFinder program to find the starting offset, if you've got it.

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Re: Telltale Almost-All-In-One Model Importer

Post by TRDaz » Mon Jul 14, 2014 6:42 pm

I'm confused which part to cut from the d3dtx, ive tried texturefinder, found the correct texture and offset but the file apparently doesnt have that offset in hex editor.

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Re: Telltale Almost-All-In-One Model Importer

Post by TRDaz » Wed Jul 16, 2014 3:18 pm

Any help? It's been frustrating me because I want these models and they are not useful without textures :/

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Re: Telltale Almost-All-In-One Model Importer

Post by RandomTBush » Wed Jul 16, 2014 7:12 pm

I'm thinking of something. Maybe I can set up like what chrrox had for the PSSG script, and locate/extract DDS files that way.

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Re: Telltale Almost-All-In-One Model Importer

Post by TRDaz » Thu Jul 17, 2014 7:08 am

Oh ok thank you :)

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Re: Telltale Almost-All-In-One Model Importer

Post by pepsiguy2 » Thu Jul 17, 2014 2:19 pm

TRDaz wrote:Any help? It's been frustrating me because I want these models and they are not useful without textures :/
I just gave up and started using Ninja Ripper/Texmod for the textures, lol.

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Re: Telltale Almost-All-In-One Model Importer

Post by TRDaz » Thu Jul 17, 2014 5:37 pm

I had a few ninja ripper rips before, that I used for a model, but I feel like thats a tedious way to do it :/

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Re: Telltale Almost-All-In-One Model Importer

Post by RandomTBush » Fri Jul 18, 2014 10:50 pm

I've looked through the D3DTX files, and I've now added a button at the bottom of the pop-up which will allow you to convert the textures into DDS -- just re-download the script in the first post and use that. I know it works with (and will autodetect) DXT1, DXT5, and the greyscale-paletted images for the lines in The Wolf Among Us. Please inform me if you find a texture it doesn't work with -- I've only tested it with a handful of them!

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Re: Telltale Almost-All-In-One Model Importer

Post by TRDaz » Fri Jul 18, 2014 11:10 pm

Thank you!! Ill test that out later, thanks for doing that! :D

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