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Re: Watch Dogs XBG models
Posted: Wed Dec 14, 2016 11:16 pm
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Wed Dec 14, 2016 11:27 pm
by Lord Vaako
there are no such strings in filelist.txt yet

searching all files atm, it will take some time
no luck, all I could find is this file.
Re: Watch Dogs XBG models
Posted: Thu Dec 15, 2016 5:37 am
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Thu Dec 15, 2016 11:03 am
by Lord Vaako
I'm 3D modelling noob so I can say something stupid

but maybe minimap doesn't use textures, just "simple colors"?
I don't have an access to the game yet, so i don't know how the minimap looks like

Re: Watch Dogs XBG models
Posted: Thu Dec 15, 2016 7:12 pm
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Thu Dec 15, 2016 9:26 pm
by Lord Vaako
http://wccftech.com/watch-dogs-2-full-s ... -revealed/ - that's all I know about map so far
do you need more files/models/etc for your research?
can you share your converting script?

Re: Watch Dogs XBG models
Posted: Thu Dec 15, 2016 10:23 pm
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Fri Dec 16, 2016 12:17 am
by Lord Vaako
btw, what is UU3D? Ultimate Unwrap 3D?
Re: Watch Dogs XBG models
Posted: Fri Dec 16, 2016 4:21 am
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Fri Dec 16, 2016 5:35 am
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Sat Dec 17, 2016 2:52 pm
by Lord Vaako
BTW, do you have all XBG files extracted? Because I can write a small program that will scan all XBG files and dump some statistics to a text file. You can use that to pick out XBG files with interesting features.
nope, but I can do it tomorrow

Re: Watch Dogs XBG models
Posted: Sat Dec 17, 2016 10:06 pm
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Sun Dec 18, 2016 2:12 pm
by Lord Vaako
bah, uu3d third party plugins download is not working
here are some results for you:
Re: Watch Dogs XBG models
Posted: Sun Dec 18, 2016 6:53 pm
by Wobble
[out]
Re: Watch Dogs XBG models
Posted: Sun Dec 18, 2016 7:27 pm
by Wobble
[out]