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Watch Dogs XBG models

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Faithfullfaun
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Re: Watch Dogs XBG models

Post by Faithfullfaun » Mon Nov 27, 2017 10:58 pm

Damn.. what about vehicles and weapons? Beacuse i can’t Seem to open them?

Crazy31139
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Re: Watch Dogs XBG models

Post by Crazy31139 » Fri Dec 08, 2017 5:10 pm

don't import pers04 head

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volfin
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Re: Watch Dogs XBG models

Post by volfin » Fri Dec 22, 2017 6:31 pm

Here's a new version that should fix problems with bone dictionary processing.
Enjoy :)
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blackfoxeye
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Re: Watch Dogs XBG models

Post by blackfoxeye » Wed Jun 06, 2018 4:52 pm

I tried to import Watch Dogs 2 xbg file with the watch dogs blender script, and its not working.
Anybody know how to import Watch Dogs 2 xbg files?

reagan26212705
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Re: Watch Dogs XBG models

Post by reagan26212705 » Fri Oct 05, 2018 7:42 am

volfin wrote:Here's a new version that should fix problems with bone dictionary processing.
Enjoy :)
:!: :!: :!: Thanks !!!your plug work fine under blender 2.79b! :!: :!: :!:
And another question :?: :how to import skelection for the Xbg model? or how to open .skelection file?does it has character's skin information? :)

reagan26212705
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Re: Watch Dogs XBG models

Post by reagan26212705 » Tue Oct 09, 2018 1:27 am

I can't find wrench's gf. somebody can tell me this character folder location? I like her face very much.

Swagsy
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Re: Watch Dogs XBG models

Post by Swagsy » Wed Dec 12, 2018 10:22 pm

volfin wrote:Here's a new version that should fix problems with bone dictionary processing.
Enjoy :)
Thanks, it works good! But I still have some questions: How can you extract the textures and the xbg files? They're probably in the .dat files but how does one unpack them?

Edit:
Is that it? I'm using the WD2Extractor and I'm currently extracting the patch.fat file. What else can you or should you unpack to find more things (models,sounds...)
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Swagsy
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Re: Watch Dogs XBG models

Post by Swagsy » Sun Jan 06, 2019 3:30 pm

I decided to try my luck with Ninja Ripper. After a lot of crashes, fucked up UVs and other problems, I finally succeeded. Here's Marcus
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PaulPhoenix31139
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Re: Watch Dogs XBG models

Post by PaulPhoenix31139 » Sun Mar 03, 2019 5:34 pm

Can someone please reload Latest update names.list for Ekey.

Small update. Added ~13214 > (458757) > http://www47.zippyshare.com/v/D8zEgUUf/file.html

link broken

Elphin
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Re: Watch Dogs XBG models

Post by Elphin » Mon Oct 07, 2019 9:48 am

Anybody got the paintball rifle as a mesh or obj

Drownedwalk1622
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Re: Watch Dogs XBG models

Post by Drownedwalk1622 » Thu Oct 10, 2019 2:45 pm

I'm using blender 2.80. Can I use this product with it??
And also tell me how to install.
thank you

Naden
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Re: Watch Dogs XBG models

Post by Naden » Wed Nov 06, 2019 11:10 am

Is there a way to batch convert the xbg files with the blender script or a noesis script?

Using this script: viewtopic.php?f=16&t=11602&start=20
Thanks in advance

DatNeegaDedric
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Re: Watch Dogs XBG models

Post by DatNeegaDedric » Wed Mar 18, 2020 3:07 pm

do someone know where the models of the map/city are located? and why i didn't find no .XBG file in san_francisco.dat from the extraction?

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Tosyk
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Re: Watch Dogs XBG models

Post by Tosyk » Wed Apr 22, 2020 4:31 pm

how to import skeletons with this addon @Volfin? I'm getting meshes only
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volfin
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Re: Watch Dogs XBG models

Post by volfin » Wed Apr 22, 2020 4:34 pm

Mesh only. importer doesn't support skeletons.

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