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Metroid Prime ancs files

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antidote
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Metroid Prime ancs files

Post by antidote » Sun Jun 08, 2014 3:42 am

I've been trying for a while to crack the ANCS format for Metroid Prime, it contains scenegraph information for models, such as it's skeleton (CINF), skinning(CSKR) and animations (ANIM), and I have it mostly figured out, however there is one section that I can't seem to figure out. It's the PAS4 section, it seems to define particles and I can see a definite pattern, however I can't seem to make the pattern fit the header.
I've attached a few examples of ANCS with PAS4.

Any help would be appreciated.

Image
As you can see, there is a definite pattern, but I can never make it work for some reason.
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antidote
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Re: Metroid Prime ancs files

Post by antidote » Fri Jun 13, 2014 4:58 am

I've been taking a closer look at PAS4 and there seems to be a fairly static size depending on the first integer after the magic, will need to investigate further before making that assumption though.
Also, there is a list of SWHC IDs in some of the ANCS files I've looked at, and I've now accounted for that as well.

antidote
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Re: Metroid Prime ancs files

Post by antidote » Mon Jun 16, 2014 2:37 am

Anyone?
Please I really need help with this.

Devilot
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Re: Metroid Prime ancs files

Post by Devilot » Tue Jun 17, 2014 1:44 pm

Perhaps MrAdults would know, Noesis can extract the models.

antidote
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Re: Metroid Prime ancs files

Post by antidote » Sun Jun 26, 2016 7:06 am

Wow, I forgot about this thread, ANCS has long since been figured out, as a matter of fact we now have the ability to extract every animation in the game as well.

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