I’m interested in the model format for this free to play fps – Point Blank.
All of the models have multiple sub objects, such as the character’s hat or helmet (which can be shot off GoldenEye style) as well as unique first person arm&hand models. Since there are no other correspondingly-named meshes in the archives, it leads me to believe that they are stored in the same model file as the character itself.
Further evidence of this fact is in the model file when viewed in a hex editor – just a forewarning, I am an absolute newbie to hex editing, and therefore what I’m about to say and show is probably useless information. I outright apologize for this if it is indeed a waste of your time, but it is all that I know. ツ I really am not seasoned in the field of hex editing, not in the slightest!
With that disclaimer at the forefront, let’s begin. When using this “data visualizer” tool with Hex Workshop I’ve been able to compare the data with well-documented model formats, and from preliminary viewing I can say almost certainly that the models contain almost all data, although another type of chunk is visible, and I can only assume it’s UV data.

These patterns are repeated multiple times, which makes me think the other subobjects are contained inside as well (also considering the vertex blocks seem to have one very large chunk (pictured) and many smaller ones, which makes me think it’s the character, then their hat/head/arms.
And of course, here the sample model (can/will upload more at request!) Link!
It is my hope that somebody can provide some insight into this format, and that together we may create a precedent so that those who may want models from future games that may use this engine will have a starting point! ツ