Join also our Discord channel! Click here.

xmx 3D files Sega GT 2002

Post questions about game models here, or help out others!
Karpati
ultra-veteran
ultra-veteran
Posts: 320
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 7 times
Been thanked: 62 times

Re: xmx 3D files Sega GT 2002

Post by Karpati » Thu Jun 12, 2014 6:16 am

KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke [roll]
It is not a joke, I promissed you a model viewer only...

User avatar
KarinFutoGT
advanced
Posts: 51
Joined: Fri Apr 06, 2012 6:04 pm
Location: SPAIN
Has thanked: 51 times
Been thanked: 6 times
Contact:

Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Thu Jun 12, 2014 6:50 am

Karpati wrote:
KarinFutoGT wrote:Don't load all the faces and it say bad poly and can't export :?
The standard Triangle Fan algorithm generates too many bad triangles from the .xmx files and reports it to the user. As you can see it loads the correct triangles only.
Thanks for explain

User avatar
KarinFutoGT
advanced
Posts: 51
Joined: Fri Apr 06, 2012 6:04 pm
Location: SPAIN
Has thanked: 51 times
Been thanked: 6 times
Contact:

Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Thu Jun 12, 2014 6:53 am

Karpati wrote:
KarinFutoGT wrote:Soo yes i need to pay 40 € to get the full version and export correctly, nice joke [roll]
It is not a joke, I promissed you a model viewer only...
Only a viewer? What about convert to .obj :mrgreen:
I don't want to belittle all the hard work but i make this thread because i want to rip models, to see models i have already a xbox :keke:

Karpati
ultra-veteran
ultra-veteran
Posts: 320
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 7 times
Been thanked: 62 times

Re: xmx 3D files Sega GT 2002

Post by Karpati » Thu Jun 12, 2014 7:39 am

KarinFutoGT wrote:Only a viewer? What about convert to .obj :mrgreen:
I don't want to belittle all the hard work but i make this thread because i want to rip models, to see models i have already a xbox :keke:
You can convert to .obj format using this program.

I note in your first post you wrote about a 'tool/program' not about the 'free tool/program'.

User avatar
KarinFutoGT
advanced
Posts: 51
Joined: Fri Apr 06, 2012 6:04 pm
Location: SPAIN
Has thanked: 51 times
Been thanked: 6 times
Contact:

Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Thu Jun 12, 2014 8:53 am

Thanks for explaining
Now I know that here I have to ask for anything more because they charge :o

TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Re: xmx 3D files Sega GT 2002

Post by TomWin » Fri Jun 13, 2014 5:19 am

looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(

Karpati
ultra-veteran
ultra-veteran
Posts: 320
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 7 times
Been thanked: 62 times

Re: xmx 3D files Sega GT 2002

Post by Karpati » Fri Jun 13, 2014 10:53 am

TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
The LightWave 3D v5.x .lwo format does not support the UV datas.

Use the LightWave 3D Lscript .ls or the Wavefront .obj format.

TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Re: xmx 3D files Sega GT 2002

Post by TomWin » Fri Jun 13, 2014 1:12 pm

Karpati wrote:
TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
The LightWave 3D v5.x .lwo format does not support the UV datas.

Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
That one exports model skipping every 5th poly

User avatar
KarinFutoGT
advanced
Posts: 51
Joined: Fri Apr 06, 2012 6:04 pm
Location: SPAIN
Has thanked: 51 times
Been thanked: 6 times
Contact:

Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Fri Jun 13, 2014 1:41 pm

TomWin wrote:
Karpati wrote:
TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
The LightWave 3D v5.x .lwo format does not support the UV datas.

Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
That one exports model skipping every 5th poly
Yes because you need to have the registered 3d object = pay 40 € is not a problem pay for a program with a large list of formats but is not good if you only want the xmx format :mrgreen:

TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Re: xmx 3D files Sega GT 2002

Post by TomWin » Fri Jun 13, 2014 4:53 pm

yes and even worst if you dont need all the cars :S

TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Re: xmx 3D files Sega GT 2002

Post by TomWin » Sun Jun 15, 2014 1:41 am

What about Sega GT Online from 2004? It has more cars


EDIT:
World Racing 2 conversion :)

1989 Jiotto Caspita
Image
Image
Image
Image
Image

User avatar
KarinFutoGT
advanced
Posts: 51
Joined: Fri Apr 06, 2012 6:04 pm
Location: SPAIN
Has thanked: 51 times
Been thanked: 6 times
Contact:

Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Sun Jun 15, 2014 4:11 pm

I've tried some formats but you lost uv mapping :lol:
How you as used to convert?

TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Re: xmx 3D files Sega GT 2002

Post by TomWin » Sun Jun 15, 2014 9:01 pm

KarinFutoGT wrote:I've tried some formats but you lost uv mapping :lol:
How you as used to convert?
I used obj model and rebuilt missing polys, some materials like body, plastic, black things etc no need textures, so I used that parts from lwo model.

User avatar
KarinFutoGT
advanced
Posts: 51
Joined: Fri Apr 06, 2012 6:04 pm
Location: SPAIN
Has thanked: 51 times
Been thanked: 6 times
Contact:

Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Sun Jun 15, 2014 9:15 pm

I think is better to remap than do those steps :eek: I need everyhing mapped to make templates and paint and then make lods

TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Re: xmx 3D files Sega GT 2002

Post by TomWin » Sun Jun 15, 2014 10:12 pm

KarinFutoGT wrote:I think is better to remap than do those steps :eek: I need everyhing mapped to make templates and paint and then make lods
ah, then is too much work, maybe someone else can make 3dsmax script for import those files, is too complicated fixing these models.

Post Reply