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xmx 3D files Sega GT 2002

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KarinFutoGT
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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Wed Jun 11, 2014 1:59 pm

TomWin wrote:Please could you upload more models? Jottio Caspita
This forum is not a warez site buddy :wink:

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Re: xmx 3D files Sega GT 2002

Post by TomWin » Wed Jun 11, 2014 3:11 pm

KarinFutoGT wrote:
TomWin wrote:Please could you upload more models? Jottio Caspita
This forum is not a warez site buddy :wink:
indeed

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Re: xmx 3D files Sega GT 2002

Post by Guerra8888 » Wed Jun 11, 2014 7:28 pm

Nice work... THX

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Re: xmx 3D files Sega GT 2002

Post by Karpati » Wed Jun 11, 2014 8:02 pm

@KarinFutoGT,

You can download and use the latest (unpublished yet officially) version of 3D Object Converter using this link:
http://www.i3dconverter.com/3doc/downlo ... rtable.zip

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Re: xmx 3D files Sega GT 2002

Post by Karpati » Wed Jun 11, 2014 8:16 pm

@KarinFutoGT,

Can you tell me which file contains the texture bitmap files?

And which utility did you use to extract the .xmx files from the .afs files?

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Re: xmx 3D files Sega GT 2002

Post by Karpati » Wed Jun 11, 2014 8:57 pm

@pivke.

if Section Name == "LEDM" -> "Model"
then
{
Byte { 36 } - Unknown
Dword { 4 } NumOfVRTSGroups
skip the other unnecessary bytes
}


VRTSGroup Structure
Byte { 8 } - Unknown
Dword { 4 } - Vertex_Counter
Byte { 4 } - Unknown
Dword { 4 } - Vertex_FileOffset (add 4*4 to get the real fileoffset!)
Byte { 24 } - Unknown
Dword { 4 } - Vertex Size
Byte { 16 } - Unknown
Dword { 4 } - Face_FileOffset (add 4*4 to get the real fileoffset!)
Dword { 4 } - Num_StripPoints (Number of Triangle strip points)

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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Wed Jun 11, 2014 8:58 pm

Karpati wrote:@KarinFutoGT,

You can download and use the latest (unpublished yet officially) version of 3D Object Converter using this link:
http://www.i3dconverter.com/3doc/downlo ... rtable.zip
Don't load all the faces and it say bad poly and can't export :?

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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Wed Jun 11, 2014 9:00 pm

Karpati wrote:@KarinFutoGT,

Can you tell me which file contains the texture bitmap files?

And which utility did you use to extract the .xmx files from the .afs files?
Textures are in .dds, you can found on pic_xxxxx.zip files, for example "pic_celica_gt4.zip"

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Re: xmx 3D files Sega GT 2002

Post by Karpati » Wed Jun 11, 2014 9:06 pm

Thank you for your information.

I have this disk: Sega_GT_2002_and_JSRF_bundle_pack and it has not .zip files...

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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Wed Jun 11, 2014 9:09 pm

I have the single version so is just the Sega GT nothing more

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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Wed Jun 11, 2014 9:23 pm

Soo yes i need to pay 40 € to get the full version and export correctly, nice joke [roll]

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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Wed Jun 11, 2014 9:57 pm

Karpati wrote:@KarinFutoGT,

Can you tell me which file contains the texture bitmap files?

And which utility did you use to extract the .xmx files from the .afs files?
Universal AFS File Extractor/Rebuilder V 3.8

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Re: xmx 3D files Sega GT 2002

Post by pivke » Wed Jun 11, 2014 10:39 pm

@Karpati
Cool, great work! :)

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Re: xmx 3D files Sega GT 2002

Post by KarinFutoGT » Thu Jun 12, 2014 4:09 am


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Re: xmx 3D files Sega GT 2002

Post by Karpati » Thu Jun 12, 2014 6:14 am

KarinFutoGT wrote:Don't load all the faces and it say bad poly and can't export :?
The standard Triangle Fan algorithm generates too many bad triangles from the .xmx files and reports it to the user. As you can see it loads the correct triangles only.

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