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[PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Posted: Sun May 11, 2014 8:43 pm
by JayK
I've attached a Maxscript which can be used to import the .cmdl extension that both MGS3 and MGS2 on the HD Collection use. It imports the models with some flipped faces so you'll have to select all the polygons and unify them. It has support for UV's however the models aren't split into separate objects therefore you'll have to apply the textures by selecting polygons. Bones aren't supported as I have no experience in that area however the file structure is rather simple therefore anyone that does would be able to figure it out fairly simply.
you can access the cmdl files by extracting the psarc files on the disc, there are a few tools that can do this. Textures are contained in ctxr files, I've also included a tool I made to convert ctxr files to gtf files, you can then use gtf2dds, a tool which is part of the sony sdk, to convert them to dds, thanks to thisistheend/ratengera for divulging information about the ctxr in
this topic.
I haven't tested it on all files so let me know if there's a problem with the Maxscript or ctxr2gtf.
EDIT: This also works for other games ported by Bluepoint, such as Ico and Shadow of the Colossus

Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
Posted: Mon May 12, 2014 6:23 pm
by ratanegra
Thanks JayK.
Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
Posted: Mon May 12, 2014 8:16 pm
by Ares722
great work! ty so much!
Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
Posted: Wed Jul 23, 2014 12:47 am
by philip92dk
where can you find the map files?
Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
Posted: Wed Jan 07, 2015 2:04 am
by halflifedave
Sorry for the bump, but tried this script out recently.
For MGS3, some of the human models are still missing faces after the polygon is unified. Actually, even the rat model I tested had a few missing faces on the bottom right. Looks to work perfectly with the sorrow_slot files though.
For MGS2, the player model I attempted also still had missing faces and it looks like all the body parts are centered on top of each other.
Thanks again for this script. Hope this feedback is useful.
http://i.imgur.com/lD4yf7i.jpg
http://i.imgur.com/KHN8Kba.jpg
http://i.imgur.com/6v5nCHf.jpg
Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
Posted: Wed Jan 07, 2015 3:25 am
by JayK
Hmm if it's happening on the same rat model I used above, then maybe there are more faces you'll have to flip manually, did you use the unify option only or did you also flip faces manually?
Re: [PS3] Metal Gear Solid 3+2 HD Collection (.cmdl) [Maxscr
Posted: Wed Jan 07, 2015 3:30 am
by halflifedave
did unify only
just manually flipped the holes from the unify, that fixed it up for the rat works for other models too. thanks

Re: [PS3] Bluepoint (MGS2_3HD+ICO(.cmdl) [Maxscript]
Posted: Mon Jun 29, 2015 10:24 pm
by JayK
I updated the title as I realised Bluepoint games use the cmdl format for all the games they port, so this should work for any of their games on PS3, recently tried it with the ICO + SOTC Collection.
Re: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Posted: Sun Aug 02, 2020 11:52 pm
by firblind
Hey! I got the cmdl files from the SOTC PS3 Remaster, and I'm getting an error no matter what model I attempt to import. What model did you import with the script, and what could I have done wrong when getting the CMDL files?
Re: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Posted: Mon Aug 03, 2020 5:08 pm
by JayK
Hi, if you PM me the file I'll have a look at it, thanks.
Re: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
Posted: Thu Nov 26, 2020 4:09 pm
by Assasinge
Little new to this, there's only 1 .psarc file in the MGS3 directory for the HD collection I see called mgs3_misc.psarc and doesn't have anything I want, the other ones have number extensions like .psarc.66608 and such, renaming them didn't work for me. How do I extract these files?