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PC Darksiders: Wrath of War maxscript

Posted: Sun May 04, 2014 11:02 am
by zaramot
Hi guys! Here's maxscript to import Darksiders: Wrath of War (2010) PC models with bones+weights (3ds max 2009-2012)

P.S. Report bugs, maybe some models will cause errors - I guess, static ones, since generally I wrote script for characters (but if someone will need static objects/levels much I'll fix this)

EDIT: Updated script

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Re: PC Darksiders: Wrath of War maxscript

Posted: Sun May 04, 2014 11:48 am
by Skykila
Good news! One question, how do You extract Darksiders1 archives?

Re: PC Darksiders: Wrath of War maxscript

Posted: Mon May 05, 2014 7:43 am
by zaramot
Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).

Re: PC Darksiders: Wrath of War maxscript

Posted: Mon May 05, 2014 11:09 am
by Ares722
It seems the time to re-install my copy of darksiders....hehe. Awesome work!
I hope to have some time to test your script. Thank you so much!

PS: I know that there already exists an old noesis plugin for darkiders 2 made by Finale, but it doesn't support uv maps , bones crash with some characters.So actually the only way to obtain the uv mapped model is to convert manually whit the shakotay2 tool.
I would like to ask u if u have time to take a look even at darksiders2 game.
Let me know if u need some sample files.

Re: PC Darksiders: Wrath of War maxscript

Posted: Mon May 05, 2014 2:54 pm
by Skykila
zaramot wrote:Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).
many thanks!

Re: PC Darksiders: Wrath of War maxscript

Posted: Mon May 05, 2014 3:54 pm
by amzerof6
wow,so may years,finally....
thank u,very mach

Re: PC Darksiders: Wrath of War maxscript

Posted: Mon May 05, 2014 4:09 pm
by zaramot
Ares722 wrote:It seems the time to re-install my copy of darksiders....hehe. Awesome work!
I hope to have some time to test your script. Thank you so much!

PS: I know that there already exists an old noesis plugin for darkiders 2 made by Finale, but it doesn't support uv maps , bones crash with some characters.So actually the only way to obtain the uv mapped model is to convert manually whit the shakotay2 tool.
I would like to ask u if u have time to take a look even at darksiders2 game.
Let me know if u need some sample files.
Script for Darksider 2 models was ready before script for first game, since there is a nice file extractor. I'm going to release it soon

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Re: PC Darksiders: Wrath of War maxscript

Posted: Fri May 09, 2014 9:32 pm
by Tosyk
zaramot wrote:Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).
i really wanna extract models. can you explain this more detail? thanks

Re: PC Darksiders: Wrath of War maxscript

Posted: Sun Jun 01, 2014 4:51 pm
by amzerof6
thanks´╝îI waiting for this few years....

Re: PC Darksiders: Wrath of War maxscript

Posted: Thu Jun 05, 2014 3:48 am
by siro1987
zaramot wrote:Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).
There's a problem, when I use offzip to extract a .oppc file, it bring me a .dat file directly(not a .bod), and it can't be imported to MAX with the script(freeze or occurs error).
what's wrong with this?

Re: PC Darksiders: Wrath of War maxscript

Posted: Thu Jun 05, 2014 8:03 pm
by zaramot
Are you using command like this for offzip?

Code: Select all

offzip -a filename.oppc extract 0

Re: PC Darksiders: Wrath of War maxscript

Posted: Thu Jun 05, 2014 8:20 pm
by Tosyk
zaramot wrote:Are you using command like this for offzip?

Code: Select all

offzip -a filename.oppc extract 0
i'm getting .bod files at first place, but can't unpack them.

Re: PC Darksiders: Wrath of War maxscript

Posted: Fri Jun 06, 2014 6:53 am
by zaramot
Run same command on .bod file and you will get .dat models

Code: Select all

offzip -a filename.bod extract 0

Re: PC Darksiders: Wrath of War maxscript

Posted: Fri Jun 06, 2014 7:21 am
by Tosyk
zaramot wrote:Run same command on .bod file and you will get .dat models

Code: Select all

offzip -a filename.bod extract 0
i did it, it doesn't work. or maybe it work not for all .oppc files?

edit: okay, it actually does work for Azrael.oppc.

Re: PC Darksiders: Wrath of War maxscript

Posted: Tue Jun 10, 2014 2:16 am
by siro1987
zaramot wrote:Are you using command like this for offzip?

Code: Select all

offzip -a filename.oppc extract 0
Finally, I down another offzip from luigi's HP, and it solved the problem.
And, maybe there's something wrong during unpacking with offzip, not of all .dat file can be imported to MAX, just like Abaddon the final boss, and War's berserker mode, it's a pity but still thanks a lot.
and now I'm going to rip textures form the gameXD