Survarium models (from the makers of STALKER)
Re: Survarium models (from the makers of STALKER)
Here is an example of the files that make error of the script for 3ds max.
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Last edited by Vertex88 on Sun Oct 07, 2018 5:39 pm, edited 2 times in total.
Re: Survarium models (from the makers of STALKER)
Here is an example of modules for weapons, which are not displayed and not saved using vetool from RedMiller.
There are a magazines for example, but the same goes for the other modules for weapons.
There are a magazines for example, but the same goes for the other modules for weapons.
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Re: Survarium models (from the makers of STALKER)
An example of files, which displayed and saved by vetool from RedMiller with incorrect UVW coordinates for texture.
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Re: Survarium models (from the makers of STALKER)
I am very sorry that this topic is dead
In any case, many thanks to this site and to all of you, for your work and for your stuff. Thank you very much!

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Re: Survarium models (from the makers of STALKER)
Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them.
Here is sruct for static meshes without bones.
Here is sruct for static meshes without bones.
Code: Select all
int vertID;
int VBSize;
int VertexCount;
struct VTXBLOCK {
for (i=0;i<VertexCount;i++)
struct VTX {
float VX;
float VY;
float VZ;
struct VTN {
hfloat UNK0;
float UNK1;
float UNK2;
struct UV {
hfloat VTU;
hfloat VTV;
}unitvector;
}vertexnormal;
}vertices;
}vtxblock;