Survarium models (from the makers of STALKER)
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Survarium models (from the makers of STALKER)
Thanks to the BMS script from aluigi, the archives for Survarium can be unpacked. (as seen in this thread: viewtopic.php?f=10&t=11424)
The textures unpack in perfectly normal dds format. The models, on the other hand, do not have file extensions and I'm unable to detect the file types in my very limited understanding of hex.
Sample of models here: https://www.mediafire.com/?ar87s7xt2f7l05i
Is anyone is able to look at this file format and make any sense of it?
The textures unpack in perfectly normal dds format. The models, on the other hand, do not have file extensions and I'm unable to detect the file types in my very limited understanding of hex.
Sample of models here: https://www.mediafire.com/?ar87s7xt2f7l05i
Is anyone is able to look at this file format and make any sense of it?
- shakotay2
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Re: Survarium models (from the makers of STALKER)
using hex2obj (view link in my sig):
The model file is converted_model in the subfolder
base_character_boot.skinned_model\render\base_character_boot_s
Due to a bug in hex2obj converted_model has to be renamed to converted_model.mdl for example
before loading the model.
This is only required because there is an unusual '.' contained in the subfolder name.
For the model in base_character_torso_s1.skinned_model\render\base_character_torso_s
the H2O file is like this:
0x9D08 4146
Vb1
48 40
0xC 837
020000
0x0 255
The model file is converted_model in the subfolder
base_character_boot.skinned_model\render\base_character_boot_s
Due to a bug in hex2obj converted_model has to be renamed to converted_model.mdl for example
before loading the model.
This is only required because there is an unusual '.' contained in the subfolder name.
For the model in base_character_torso_s1.skinned_model\render\base_character_torso_s
the H2O file is like this:
0x9D08 4146
Vb1
48 40
0xC 837
020000
0x0 255
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- zaramot
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Re: Survarium models (from the makers of STALKER)
Hi Dragbody!
If no one will do it faster I'll post maxscript soon. Format looks quite basic, maybe I'll ask you for more samples later.
If no one will do it faster I'll post maxscript soon. Format looks quite basic, maybe I'll ask you for more samples later.
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Making model-import scripts, PM
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Re: Survarium models (from the makers of STALKER)
So, here's maxscript to import Survarium PC models with bones+weights (3ds max 2009-2012)
Instruction:
1) Run script, it will ask you to load file "export_properties" (stores important info), import this file from same folder where model file "converted_model" located.
2:) Hardest part
Locate file "bind_pose" (bone file) And import it! It's not hard, but someone may have problems with it, since this file stored not in each model folder+for all chars in different location
For Example -"character\human\base\base_character_boot.skinned_model\render\bind_pose" Skeleton for base male models
3:) Script will ask you to load "converted_model" do it.
And Done! Result:


Instruction:
1) Run script, it will ask you to load file "export_properties" (stores important info), import this file from same folder where model file "converted_model" located.
2:) Hardest part

For Example -"character\human\base\base_character_boot.skinned_model\render\bind_pose" Skeleton for base male models
3:) Script will ask you to load "converted_model" do it.
And Done! Result:


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Making model-import scripts, PM
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Re: Survarium models (from the makers of STALKER)
Hi zaramot,
Thank you once again for the work here. If you have time and it's not too much trouble, I wonder if you would be able to look at this script one more time. It does not work when importing most of the headgear (though for everything else it works perfectly). It wasn't worth mentioning before but the game has just been updated with lots of great new content.
Thanks!
Thank you once again for the work here. If you have time and it's not too much trouble, I wonder if you would be able to look at this script one more time. It does not work when importing most of the headgear (though for everything else it works perfectly). It wasn't worth mentioning before but the game has just been updated with lots of great new content.
Thanks!
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Re: Survarium models (from the makers of STALKER)
Hi! And opening the weapon models? Tell me pleasezaramot wrote:So, here's maxscript to import Survarium PC models with bones+weights (3ds max 2009-2012)
Instruction:
1) Run script, it will ask you to load file "export_properties" (stores important info), import this file from same folder where model file "converted_model" located.
2:) Hardest partLocate file "bind_pose" (bone file) And import it! It's not hard, but someone may have problems with it, since this file stored not in each model folder+for all chars in different location
For Example -"character\human\base\base_character_boot.skinned_model\render\bind_pose" Skeleton for base male models
3:) Script will ask you to load "converted_model" do it.
And Done! Result:

Re: Survarium models (from the makers of STALKER)
Hey, what about another models from game, vehicles, weapons, etc?
- zaramot
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Re: Survarium models (from the makers of STALKER)
Updated for headgear support
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Making model-import scripts, PM
Re: Survarium models (from the makers of STALKER)
zaramot, your script works perfectly with 0.24 update models (not just the character modelsbut also weapons), but in the 0.25 update again made changes to the format models. You can see the changes and update the script?
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Sorry for my bad English
- zaramot
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Re: Survarium models (from the makers of STALKER)
These files are not properly extracted
I'm sure they changed something in new patch, you should contact Aluigi and ask him to update BMS

Making model-import scripts, PM
Re: Survarium models (from the makers of STALKER)
zaramot, Thank you for explaining the problem, i asked him in a PM
Sorry for my bad English
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Re: Survarium models (from the makers of STALKER)
Oh wow. Big update just four days ago! The model format had not changed in several updates so I would be surprised if they changed it now.
I did also notice that the latest model script works for the weapons too. This was a great bonus
Aluigi was great in quickly writing the first script. It would be great if he comes through again!
I did also notice that the latest model script works for the weapons too. This was a great bonus

Aluigi was great in quickly writing the first script. It would be great if he comes through again!
Re: Survarium models (from the makers of STALKER)
Justa a quick todays test: http://4put.ru/pictures/max/1002/3078152.jpg script works great.