Project Blackout *.i3s / *.I3CHR file format.

Post questions about game models here, or help out others!
Post Reply
napoleon321
advanced
Posts: 60
Joined: Tue Nov 16, 2010 12:11 pm
Has thanked: 9 times
Been thanked: 4 times

Project Blackout *.i3s / *.I3CHR file format.

Post by napoleon321 »

Hello I wonder if anyone of you have looked in to Project Blackout (aka Point Blank). The game is free to play, and it has some really nice models in it. I have made a little research on it and here's all i have managed to find till now:

The game is on iCube engine

Most of the files (assets) are packed in *.i3Pack files. (I have unpacker, i'll upload here)

The models are in *.I3CHR or *i3s files.

The textures are in *.isi files. (I have converter - *.i3i to *.dds, i'll upload here)

My problem however (like always) are the models. Can someone look on them? Here are some samples of the *.i3s and *.I3CHR files.

I can upload original textures (in *.i3i) and original pack files (*.i3Pack) if anyone is interested in the compression (I don't think it's necessary)

And here are the samples.

Thank you for your time. Any help would be really appreciated.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4147
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1127 times
Been thanked: 2162 times

Re: Project Blackout *.i3s / *.I3CHR file format.

Post by shakotay2 »

using hex2obj (view link in my sig):
SWAT_female.JPG
h2o file for separate arms submesh of SWAT_female.i3s:
0x955EF 8682
Vb1
68 24
0x2CD43 2011
020000
0x0 255

equipment (waterbottle etc.):
0xBE08A 810
Vb1
68 24
0x2CD43 6297
020000
0x0 255
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
Post Reply