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GT Racing 2

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nosfornos
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GT Racing 2

Post by nosfornos » Mon Mar 31, 2014 3:39 pm

How to convert the models for the game named "GT Racing 2"?
There is no 3ds max scripts for GT Racing 2. I wonder if many of us forget it.

Car_Meshes.gla
This archive consists of 65 over car models. Many of them is very cool and powerful!! 8)
I hope that the time which we can convert them will come.

I'm looking forward to being able to look at these models well!!! :bye:
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Re: GT Racing 2

Post by Chipicao » Tue Apr 01, 2014 11:22 am

Have you managed to extract this archive?

I tried a couple of weeks ago with Gameloft CustomPak Extractor 1.0.1.0, but it gives me an error:
Error opening archive. Please make sure that you can read the archive, and that it is a valid Gameloft CustomPak. (Unable to read beyond the end of the stream.)
Please post any requests or issues with my tools in the appropriate topics.
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Re: GT Racing 2

Post by TomWin » Wed May 21, 2014 7:18 pm

is it possible to make quickbms script like they did with The Dark Knight Rises?
viewtopic.php?f=21&t=9313

for extract just only specific files, in this case .pig and .tga/.pvr

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Re: GT Racing 2

Post by nosfornos » Fri Jul 04, 2014 12:41 pm

Actually, I managed to rip models of GT Racing 2.But, Extractor don't work.
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Re: GT Racing 2

Post by nosfornos » Tue Jul 08, 2014 12:18 pm

I relieved. Because, I found the extractor which can extract .gla files of too much size.
But, I have difficulty doing with .bdae files.
They are original extension files, and a few people succeed to do with them.
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Re: GT Racing 2

Post by cra0 » Tue Jul 08, 2014 2:44 pm

nosfornos wrote:I relieved. Because, I found the extractor which can extract .gla files of too much size.
But, I have difficulty doing with .bdae files.
They are original extension files, and a few people succeed to do with them.
bdae (binary collada) are pretty straight forward ill provide some info when im back from my vacation

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Re: GT Racing 2

Post by nosfornos » Tue Jul 08, 2014 8:56 pm

Thank you very much.
I have known you're working on script files.
I'm looking forward it. :]
Last edited by nosfornos on Wed Jul 09, 2014 10:20 am, edited 1 time in total.
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Re: GT Racing 2

Post by TomWin » Wed Jul 09, 2014 1:41 am

Could you share with us this extractor if is not a problem?

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Re: GT Racing 2

Post by nosfornos » Wed Jul 09, 2014 10:19 am

Hello, Mr. TomWin. :mrgreen:
Sure. I found the soft which can extract large size .gla files.
It is named "Gameloft ZIP Unscrambler."
It can work absolutely.

If you use it for extracting "car_meshes.gla", you can see many .bdae files. :) :) :)
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Re: GT Racing 2

Post by TomWin » Wed Jul 09, 2014 3:31 pm

Thank you
how about textures? I'm not at home now to try the program

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Re: GT Racing 2

Post by nosfornos » Thu Jul 10, 2014 9:31 am

I don't know it. Perhaps, texture files are composed in .bdae files.
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Re: GT Racing 2

Post by TomWin » Thu Jul 10, 2014 1:25 pm

I was going to upload some bdae file here, but I didnt have time yesterday.

Maybe you nosfornos could you upload some bdae file for some skilled programer can make max script or so.

Textures are pvr tgas which can be opened with pvr-tools and they are in other gla archive :)

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Re: GT Racing 2

Post by Chipicao » Thu Jul 10, 2014 2:02 pm

Why don't you guys just have a little patience? :D
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Re: GT Racing 2

Post by TomWin » Fri Jul 11, 2014 3:43 am

Yes no problem :D I just didn't notice that there was already posted gla file 8)

Well unpacked 2012 Opel Astra OPC: https://www.sendspace.com/file/l2upn7

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Re: GT Racing 2

Post by Chipicao » Fri Jul 11, 2014 3:16 pm

Image
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

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