READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

SS

Post questions about game models here, or help out others!
Post Reply
User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 35 times

SS

Post by CriticalError » Mon Mar 31, 2014 8:31 am

Done
Last edited by CriticalError on Wed Apr 30, 2014 6:09 pm, edited 1 time in total.

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: Saint Seiya Online (圣斗士星矢) SKI

Post by zaramot » Tue Apr 29, 2014 4:21 pm

Here's maxscript for this game (if someone interested) imports models with bones+weights. Need some testings with models, if there will be any errors let me know

EDIT: There was weight-line error - fixed

ImageImage
You do not have the required permissions to view the files attached to this post.
Last edited by zaramot on Wed Apr 30, 2014 7:31 am, edited 2 times in total.
Making model-import scripts, PM

User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 35 times

SS

Post by CriticalError » Tue Apr 29, 2014 10:27 pm

well look nice, many thanks for support man.

wjh12338093
beginner
Posts: 20
Joined: Thu May 01, 2014 2:12 pm
Has thanked: 1 time

Re: SS

Post by wjh12338093 » Fri May 02, 2014 7:50 am

PCK file with what to unpack, I use all the PCK RPGViewer can solve basic file, only one models. PCK unsolved.
Please help me
English is the translation, I'm sorry

jangoclone
n00b
Posts: 15
Joined: Wed Dec 08, 2010 1:52 am
Has thanked: 5 times

Re: SS

Post by jangoclone » Sat May 10, 2014 8:43 pm

Thanks ! !

User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 35 times

Re: SS

Post by CriticalError » Sun Aug 24, 2014 12:37 pm

jangoclone wrote:Thanks ! !
the format change no load any model @.@ so maybe can take a look?

http://puu.sh/aZE7H/cc811a151b.7z

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: SS

Post by zaramot » Sun Aug 24, 2014 1:16 pm

Strange, I tried your new models with my script and they imported fine. Anyway, I'll upload updated script very soon!
Making model-import scripts, PM

User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 35 times

Re: SS

Post by CriticalError » Sun Aug 24, 2014 3:47 pm

zaramot wrote:Strange, I tried your new models with my script and they imported fine. Anyway, I'll upload updated script very soon!
ahahha I check files with your script and no load so come on!!!! :P

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: SS

Post by zaramot » Mon Aug 25, 2014 2:26 pm

With this script I imported models from your last sample, you should try it
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM

User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 35 times

Re: SS

Post by CriticalError » Mon Aug 25, 2014 2:41 pm

zaramot wrote:With this script I imported models from your last sample, you should try it
well I looking all your scripts, and now I got why not working, because you have added unicode support, you rename files to test, so for this reason it load, but is a pain test files like this, because in this case need rename every time to see if load or not, you can't add unicode support? because if we don't change the name of models, bones we got this undefined function, ok many thanks Zaramot, take care.

PS: anyway textures are not assgined to model too.

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: SS

Post by zaramot » Mon Aug 25, 2014 2:54 pm

Here materials should work, with last script I attached - if no, well I have a lot of work to do lol As for now, you should rename files then :(
Making model-import scripts, PM

User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 35 times

Re: SS

Post by CriticalError » Mon Aug 25, 2014 3:01 pm

zaramot wrote:Here materials should work, with last script I attached - if no, well I have a lot of work to do lol As for now, you should rename files then :(
well as I told you, in your PC work everything, but when you post script won't, so I think your functions are not good don't know because here same with alll others scripts won't load, if really is a problem of one script well I can assume i'm the asshole doing this wrong, but with all your script same issue? I think is not my issue, is yours with something you have doing there, anyway thanks a lot for trying keep updating threads, you doing a great job, take care.

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: SS

Post by zaramot » Mon Aug 25, 2014 3:06 pm

Hm, maybe. I'm not very friendly with asian MMO RPGs :) Okay, so we know material aren't working, then what about models itself?
Making model-import scripts, PM

User avatar
CriticalError
double-veteran
double-veteran
Posts: 641
Joined: Sun Jul 05, 2009 2:03 am
Has thanked: 75 times
Been thanked: 35 times

Re: SS

Post by CriticalError » Mon Aug 25, 2014 3:17 pm

zaramot wrote:Hm, maybe. I'm not very friendly with asian MMO RPGs :) Okay, so we know material aren't working, then what about models itself?
well yeah for now I test a couple of models and loaded changing name ofc, but no textures, now can you provide the changes in script? I mean which line you change for update it? what change in the format? is possible, for understand a bit this? many thanks Zaramot, hope you can provide original line of script + new updated line script you change, thanks bro.

darksimonus
beginner
Posts: 30
Joined: Sat May 01, 2010 8:57 pm

Re: SS

Post by darksimonus » Wed Mar 06, 2019 1:21 pm

It's possible to extract Animation?

someone to find how to open the new pck?

Post Reply