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Sengoku Basara 4 (PS3) .mod maxscript

Post questions about game models here, or help out others!
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zaramot
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Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot » Tue Mar 25, 2014 9:02 am

Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed).
Report errors and bugs here (they could be :)) PS3 version of the game

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rexil
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Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by rexil » Wed Mar 26, 2014 4:29 am

Great job man. Thank you. Everything is working fine, it partially works for SB3 models, armature is loaded and shows an error, but that was expected to have changes between 3 and 4

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Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot » Wed Mar 26, 2014 7:53 am

Hi! If you send me some samples from SB3, I'm sure I can edit script to import models from SB3 :)
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Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by CriticalError » Wed Mar 26, 2014 4:21 pm

very good job dude, thanks a lot for that, gratefull for this share.

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Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by HeliosAI » Sat Mar 29, 2014 1:26 pm

Thank you very much for the script =) I tested a few models and most of them work fine, however the rigged face of pl039 does not load.
arc file is pl039_00_ev_face

Is there any way to fix it?

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Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot » Sun Mar 30, 2014 9:30 am

Hi! Thanks for bug report. I'll try to fix this, though this model has index buffer which differs from others.
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Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by porimac » Sat Dec 06, 2014 9:17 am

aborted? :[

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Re: Sengoku Basara 4 (PS3) .mod maxscript

Post by zaramot » Sat Dec 06, 2014 11:27 am

Not aborted, just I can't figure out how to import this index buffer correctly, that's the only issue for now.
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