


previous topic about this game
viewtopic.php?f=21&t=7170
Can anyone make a bms script or any unpack tool for .pkt files from this game? these are encoded textures probably cuz most of them models are non textured in noesis and i can't find any textures in the client.
samples
https://www.dropbox.com/s/umg4qc6nw2wlp18/W07506.7z
Thanks in advance.
Edit: Thanks to Luigi now we've got a script to decode .pkt but even after that textures are somehow coded oO
Code: Select all
###
goto 0x40
get ZSIZE long
goto -4
get SIZE long
get NAME basename
string NAME += "."
clog NAME 0x44 ZSIZE SIZE
###Edit2: Shitty edited script to unpack .pkt by me, i don't know anything about quickbms, i just mixed 2 scripts and added extension, at least it works, if anyone wants to fix it, go ahead
Code: Select all
get name basename
string name += ".dds"
goto -4
get size long
goto 0x40
get zsize long
clog MEMORY_FILE 0x44 zsize size
get size asize MEMORY_FILE
math size - 4
log name 4 size MEMORY_FILE



