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Battlefield skeletons

Post questions about game models here, or help out others!
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dainazinas
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Battlefield skeletons

Post by dainazinas »

Hi,

So I have been working and trying to figure out a way to import and build battlefield 3 skeletons using maxscript. So far I have one script that imports a mesh with bone indices, blend weights, uv`s, normals and tangents
Imagehttps://dl.dropboxusercontent.com/u/881 ... h_file.rar
and another script that reads skeleton file ,bone positions, bone names and hierarchy.
Image
https://dl.dropboxusercontent.com/u/881 ... l_file.rar
My problem is I can`t figure out a good way of how to put these two together. I tried using snippets from posts on this forum but with little to no joy. Could anyone with maxscript experience on this kindly assist me or at least point me in the right direction?

thank you
dainazinas
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Re: Battlefield skeletons

Post by dainazinas »

So I`ve figured out some more on the subject, but I`m still running into issues. I`ve made a short video to describe one of them.
http://www.youtube.com/watch?v=7Ppka7vGLVU

and here are the updated scrips and the skeleton file
https://dl.dropboxusercontent.com/u/881 ... pdated.rar

I really would appreciate your help on this guys.
dainazinas
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Joined: Tue Jan 31, 2012 8:32 pm
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Re: Battlefield skeletons

Post by dainazinas »

Anyone?
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