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S4L Model Exporting

Post questions about game models here, or help out others!
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Re: S4L Model Exporting

Post by Seyren » Sat Jul 26, 2014 2:17 am

raykingnihong wrote:Hello friends can share latest 3dmax script, please, thank you
I'm sorry but there has been a lot of tension lately on achieving to get the scn models for hacking purposes in-game on other forums, so for now i will keep this project private unless someone can actually help me getting the quaternions working and also to be someone to be trusted, i'm afraid this gets on the wrong hands.

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Re: S4L Model Exporting

Post by ibreakdev » Tue Aug 26, 2014 6:35 pm

hey guys, how can i insert in my s4 private server a new scn (for exemple taserplasma.scn)?, because if i import a new model .scn into my client, client crashes. Please help me

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Re: S4L Model Exporting

Post by denny9700 » Wed Dec 03, 2014 11:04 pm

raykingnihong wrote:
Seyren wrote:Animations "work" now:


See the asteroid being blown in low framerate :P

However, there is a issue that in a lot of models although the angles are okay, the angles are reverted, let me show it:


You can see that the fingers are going up instead of down, this happens on a lot of anims.


Here is even worse, lol.

I have no clue why this happens, i tried a lot of stuff and i can't manage to get it right.

Since the devs work on maya i'm trying to do a py script on maya in hopes of getting this working somehow, because i did all sorts of attempts on MS and i can't manage to get it.

I'll keep working on both 3DS and Maya to get some clues.
Hello friends can share latest 3dmax script, please, thank you
Hello, how i can open scn models? Please help me =D

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Re: S4L Model Exporting

Post by shakotay2 » Fri Dec 05, 2014 12:59 pm

denny9700 wrote:Hello, how i can open scn models? Please help me =D
Hi and welcome to the forum! :)

First of all: this is Seyren's grandiose thread on reversing animations.
It's a WIP and imho it's not aimed at beginners.
So you may run into many troubles when using it as your starting point with scn files.

I remember barti having made a simple scn script which you might use as a startup.
(Search for barti as an author and then in the "Search these results:" edit box enter scn:
will give you 3 matches)

If you insist on continuing here :D , well, Seyren's post as of Tue Jun 03, 2014 1:31 pm might be a good starting point.
Try out SeySCNTool.

(If you're meeting problems: read this thread from the very beginning.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
"You quoted the whole thing, what a mess."

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Re: S4L Model Exporting

Post by Ryuta » Thu Nov 12, 2015 6:04 am

sorry can spend the full scrip please would appreciate it

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