I've run through a few of these files myself and not been able to do much. These are in the PC port of Sanctum of Slime, not sure about the other versions. I am hoping to convert them to usable format so I can view them better and perhaps create a few animations and such with them. Could someone please take a look at them and let me know what can be done?
https://www.dropbox.com/s/t7lfg4qsczmp1 ... ayboss.zip
Ghostbusters - Sanctum of Slime
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Doctor Loboto
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Re: Ghostbusters - Sanctum of Slime
use hex2obj on the cmf files. As you can see from the test.obj file:Doctor Loboto wrote:Could someone please take a look at them and let me know what can be done?
v -1.883467 -47.763863 0.540619
v -1.380253 -46.160984 0.161061
v -1.469345 -46.066879 0.078369
v 0.000000 0.100000 -0.000074
v 0.000000 0.900000 0.000000
v 0.406281 0.000000 0.000000
v 0.783051 0.000000 0.000000
v 0.783046 0.000000 0.000000
v 0.677277 0.067770 0.677277
there seems to be a new submesh or a new data block after vertex 161.
So reduce the face index count to 493.
An UV pos of 12 didn't give the desired uv map.
But it's up to you to dig deeper.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
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Doctor Loboto
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Re: Ghostbusters - Sanctum of Slime
Oh, wow, that's pretty cool actually. But unfortunately I'm very much a fool when it comes to this sort of thing. Is there any specific way to get the models out directly afterwards and a way to determine the start-address? Is it the same for all of them?
https://www.dropbox.com/s/tj70wbc7dsq58qc/dumazu.zip
https://www.dropbox.com/s/tj70wbc7dsq58qc/dumazu.zip
- shakotay2
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Re: Ghostbusters - Sanctum of Slime
Yes, I know.Doctor Loboto wrote:But unfortunately I'm very much a fool when it comes to this sort of thing.
Read the tut included with hex2obj.Is there any specific way to get the models out directly afterwards and a way to determine the start-address?
Maybe.Is it the same for all of them?
For submeshes (if any) it's not.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
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Doctor Loboto
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Re: Ghostbusters - Sanctum of Slime
All right. Thank you for your help, very much so. I'll see what I can do with this. I'm gonna have to do some research again but I'll figure something out. Thanks again, I appreciate it.

