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3ds Max Script Animating Help

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Ryder25
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3ds Max Script Animating Help

Post by Ryder25 » Fri Jan 10, 2014 7:30 pm

I am working on a model importer for the game Age of Mythology. The file I'm importing is an intermediate file that I made to make it easier to import.

When I import the meshes, they all get placed in the same spot. I have no idea how to animate them. Each mesh in this case should be one frame.

The animation code I tried doesn't work right.

Here's a sample file: http://petar.outer-heaven.net/animal%20 ... ttacka.br3
And the Code: http://petar.outer-heaven.net/AoMBrg.ms

EDIT: I figure it out, but check question below.
Last edited by Ryder25 on Fri Jan 10, 2014 9:46 pm, edited 1 time in total.

Ryder25
ultra-n00b
Posts: 9
Joined: Fri Dec 31, 2010 11:43 pm
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Re: 3ds Max Script Animating Help

Post by Ryder25 » Fri Jan 10, 2014 9:45 pm

Sorry, I figured it out. It turns out my timing is off. I really don't understand how all this timing stuff works in 3ds max.

When I play the animation, it goes by really fast.

Edit: It turns out its some setting in 3ds max that's making the animation play ultra fast. Worked fine for a friend. Thread can be closed.

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