I am working on a model importer for the game Age of Mythology. The file I'm importing is an intermediate file that I made to make it easier to import.
When I import the meshes, they all get placed in the same spot. I have no idea how to animate them. Each mesh in this case should be one frame.
The animation code I tried doesn't work right.
Here's a sample file: http://petar.outer-heaven.net/animal%20 ... ttacka.br3
And the Code: http://petar.outer-heaven.net/AoMBrg.ms
EDIT: I figure it out, but check question below.
3ds Max Script Animating Help
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Ryder25
- ultra-n00b
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Re: 3ds Max Script Animating Help
Sorry, I figured it out. It turns out my timing is off. I really don't understand how all this timing stuff works in 3ds max.
When I play the animation, it goes by really fast.
Edit: It turns out its some setting in 3ds max that's making the animation play ultra fast. Worked fine for a friend. Thread can be closed.
When I play the animation, it goes by really fast.
Edit: It turns out its some setting in 3ds max that's making the animation play ultra fast. Worked fine for a friend. Thread can be closed.

