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Final Fantasy X/X-2 HD Remaster
Re: Final Fantasy X/X-2 HD Remaster
Looks like they also changed the mesh
PCSX2: http://img3.wikia.nocookie.net/__cb2013 ... arkand.jpg
PS3: http://img2.wikia.nocookie.net/__cb2013 ... arkand.jpg
PCSX2: http://img3.wikia.nocookie.net/__cb2013 ... arkand.jpg
PS3: http://img2.wikia.nocookie.net/__cb2013 ... arkand.jpg
Re: Final Fantasy X/X-2 HD Remaster
Got my hands on the Phyre SDK.
It seems those .phyre files are exported blob files specified for the corresponding platform.
originally imported DAE files are XML, but they get compiled to a proprietary binary format.
In the SDK, there is no importer for this or whatsoever.
It seems those .phyre files are exported blob files specified for the corresponding platform.
originally imported DAE files are XML, but they get compiled to a proprietary binary format.
In the SDK, there is no importer for this or whatsoever.
- lionheartuk
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Re: Final Fantasy X/X-2 HD Remaster
I don't see any new geometry, some new textures yeah, especially the eyes look a lot better, but thats still texture work.Haro wrote:Looks like they also changed the mesh
PCSX2: http://img3.wikia.nocookie.net/__cb2013 ... arkand.jpg
PS3: http://img2.wikia.nocookie.net/__cb2013 ... arkand.jpg
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Re: Final Fantasy X/X-2 HD Remaster
There's definitely model work done though, even if it's not that noticeable. The lower poly models now have separate fingers (that move as one), and the Higher quality ones have at least had their faces rebuilt.

http://www.deviantart.com/art/Final-Fan ... -425540640

http://www.deviantart.com/art/Final-Fan ... -425540640
Re: Final Fantasy X/X-2 HD Remaster
I haven't further analized the format, but are they like .bdae (binary collada) files?
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Re: Final Fantasy X/X-2 HD Remaster
Still not news?
Because its really hard try to extract a model using hex
What its not so hard its extract texture of the games, I've test my self and many NPC, Fiends, Objects, Weapons they use the same texture size and UV Mapping. If that help in something
Because its really hard try to extract a model using hex
What its not so hard its extract texture of the games, I've test my self and many NPC, Fiends, Objects, Weapons they use the same texture size and UV Mapping. If that help in something
Re: Final Fantasy X/X-2 HD Remaster
Nope.
I'm still using the models from the original games, there are plenty of tools to dump/convert them.
I'm still using the models from the original games, there are plenty of tools to dump/convert them.
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Re: Final Fantasy X/X-2 HD Remaster
WOW!Haro wrote:Looks like they also changed the mesh
PCSX2: http://img3.wikia.nocookie.net/__cb2013 ... arkand.jpg
PS3: http://img2.wikia.nocookie.net/__cb2013 ... arkand.jpg
(Auron looks...older.

It looks like they took all the cutscene FMV high def character design quality and applied it to the entire game. I am intrigued, even though it will take some getting used to; FFX has been around for quite some time now; I was sort of used to the barbie doll fingerless-hands.

I'm excited for more tools to come out for the remaster! Hopefully something Noesis-friendly.
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Re: Final Fantasy X/X-2 HD Remaster
Hello
Here is Noesis script for geometry.
Bones and skinning not supported.
Copy script in noesis "...\plugins\python" folder.
Here is Noesis script for geometry.
Bones and skinning not supported.
Copy script in noesis "...\plugins\python" folder.
You do not have the required permissions to view the files attached to this post.
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Re: Final Fantasy X/X-2 HD Remaster
Thanks, testing it out now 

Tidus' cutscene model has UV issues on his hair, C101.
For some reason there's a model of Shuyin in FFX, C307.


Tidus' cutscene model has UV issues on his hair, C101.
For some reason there's a model of Shuyin in FFX, C307.
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Re: Final Fantasy X/X-2 HD Remaster
Thank you so much for the plugin Szkaradek. It works pretty well on the X-2 models I looked at (most of Yuna, a few of Rikku/Paine and some returning characters from X). Are you planning to add skeleton support down the line?
- lumekano
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Re: Final Fantasy X/X-2 HD Remaster
can't open with noesis some fileSzkaradek123 wrote:Hello
Here is Noesis script for geometry.
Bones and skinning not supported.
Copy script in noesis "...\plugins\python" folder.
here sample
http://www.mediafire.com/download/gxnhtn2hym1atal
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Re: Final Fantasy X/X-2 HD Remaster
Hi
Sorry. I can't fix script for bones or another files.
It is difficult.
Here is a logfile "c001.dae.phyre.log" with unpacked data from "c001.dae.phyre" file. Maybe it help someone to reversing.
I get stuck at offset 1311516.
It is a section with a lot of bytes ,which keep maybe info about how each sections are joint.
Sections:
at offset 26799 - list of sections [type, unk,info size, data size , unk, unk, unk, unk, unk ]
at offset 32139 - section type "30" - list of parent id for bones
at offset 33367 - section type "47" - list of materials. It keep info about indices count, indices offset, boneMapList item offset, boneMapList item count
at offset 35475 - section type "8" - list of vertex data (position,uv,skin,normals) [stride, item count, data offset, data size]
at offset 51131 - section type "29" - list of all used matrices. bone count for meshes keep section "139"
at offset 72891 - section type"140" - boneMapList for all meshes
at offset 119371 - section type "75" - list of bones. [bone hash, bone parent hash, bone matrix]. I can't to build skeleton from this data.
Numbers for type of section are another for each "version" of file.
http://www.mediafire.com/download/6zm7v ... tf/GCM.zip
Sorry. I can't fix script for bones or another files.
It is difficult.
Here is a logfile "c001.dae.phyre.log" with unpacked data from "c001.dae.phyre" file. Maybe it help someone to reversing.
I get stuck at offset 1311516.
It is a section with a lot of bytes ,which keep maybe info about how each sections are joint.
Sections:
at offset 26799 - list of sections [type, unk,info size, data size , unk, unk, unk, unk, unk ]
at offset 32139 - section type "30" - list of parent id for bones
at offset 33367 - section type "47" - list of materials. It keep info about indices count, indices offset, boneMapList item offset, boneMapList item count
at offset 35475 - section type "8" - list of vertex data (position,uv,skin,normals) [stride, item count, data offset, data size]
at offset 51131 - section type "29" - list of all used matrices. bone count for meshes keep section "139"
at offset 72891 - section type"140" - boneMapList for all meshes
at offset 119371 - section type "75" - list of bones. [bone hash, bone parent hash, bone matrix]. I can't to build skeleton from this data.
Numbers for type of section are another for each "version" of file.
http://www.mediafire.com/download/6zm7v ... tf/GCM.zip
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Re: Final Fantasy X/X-2 HD Remaster
I know why there's UV errors on Tidus C101, his hair is a separate texture in a separate phyre file. In the textures folder there's:
c101.dds.phyre - Main body texture
c101_01.dds.phyre - Hair texture
So it's just loading the one texture and not both.
c101.dds.phyre - Main body texture
c101_01.dds.phyre - Hair texture
So it's just loading the one texture and not both.