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Re: Game import MAXScripts
Posted: Sun May 11, 2014 8:28 pm
by Tosyk
hi, Chipicao
would you support weights for your scripts?
Re: Game import MAXScripts
Posted: Thu May 15, 2014 6:40 am
by huckleberrypie
Also, would it be hard for you to improve on the Mafia/LS3D 4DS import/export? It's been twelve years yet we don't have a decent tool besides Zmodeler 1.x, to which skinned character/ped meshes aren't supported.
Re: Game import MAXScripts
Posted: Thu May 15, 2014 7:49 am
by Chipicao
The problem is I'm not good with skinning in maxscript. Vagos and I tried it once and it all went to shit.
I do have some clues on how to make it work, but not the time or disposition. Sorry.
Re: Game import MAXScripts
Posted: Fri May 23, 2014 9:52 am
by Chipicao
I have updated the Unity script to fix an issue with certain meshes from Unity 4.3.x games.
@those who sent me PMs about meshes not loading, this should fix it. Let me know if there are any more problems.
LE: Fix something and break something else...
The latest release had an issue with meshes from Unity 4.0-4.2.
Please re-download the fixed script (version # remains the same).
Re: Game import MAXScripts
Posted: Sun Jun 15, 2014 6:24 pm
by vladikkgg
I find configurator of VW auto
http://configurator.atlant-m.kiev.ua/ .This made whis TurnTool(file .tnt). How to convert it to obj,3ds?
Re: Game import MAXScripts
Posted: Sun Jun 15, 2014 7:41 pm
by PseT
Hi,
I exported my first PCARS circuit, but I feel it lacks textures. Do you know if PCARS stores textures in another file than the circuit?
Re: Game import MAXScripts
Posted: Mon Jun 16, 2014 12:13 am
by Chipicao
Textures cannot be applied automatically for pCars models because they lack correct names. You will have to do everything manually, and unfortunately it's not easy for tracks.
Re: Game import MAXScripts
Posted: Tue Jun 17, 2014 11:51 am
by PseT
Actually it is not simple, another question I get an error on some tracks
--No "findstring" function for undefinened
Have you an idea of the problem
No problem to import a cars
Re: Game import MAXScripts
Posted: Tue Jun 17, 2014 12:30 pm
by Chipicao
Which track?
Re: Game import MAXScripts
Posted: Tue Jun 17, 2014 1:07 pm
by PseT
Brands Hatch Indy, no problems with Bathurst !!
Re: Game import MAXScripts
Posted: Fri Jun 20, 2014 3:19 pm
by PseT
My first import Pcars - Bathurst, Now I must find the names of Textures
Re: Game import MAXScripts
Posted: Fri Jun 20, 2014 3:21 pm
by PseT
Have you any idea how to extract the circuit and car Raceroom or DTM Experience?
Re: Game import MAXScripts
Posted: Sat Jun 21, 2014 7:14 am
by Chipicao
I checked Brands_hatch_indy and indeed there's an error in the loading process. I'll post once I have a fix.
IIRC DTM Experience is encrypted, we need tools to decrypt. No idea about Raceroom.
Re: Game import MAXScripts
Posted: Sat Jun 21, 2014 5:41 pm
by PseT
Thanks in advance for the debug, RaceRoom is certainly as DTM Exp. This is the same game
Re: Game import MAXScripts
Posted: Sat Jun 21, 2014 7:55 pm
by KarinFutoGT
Raceroom Racing Experience is what i want right now, almost all the racing games can be ripped except this one that have the awesome Audi 90 IMSA GTO from 1989 #4
