Game import MAXScripts & tools

Post questions about game models here, or help out others!
Nobby
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Re: Game import MAXScripts & tools

Post by Nobby » Fri Mar 20, 2015 5:35 pm

pipistrello27 wrote: I use, with success, the script for max, and yes, I know, for the last update the problem it's the same beetween 3d simed and 3dsmax.

I wait the good news for solve it.
Chipicao has already been given some examples of the new Assetto corsa 1.1 KN5 files to look at. it is just a matter of if/when he gets chance to do something about it.
Yes! i know that's what i said... But its not what i meant. ;)

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Re: Game import MAXScripts & tools

Post by REDZOEU » Sun Mar 22, 2015 11:05 am

Chipicao, just noticed your milestone importer doesn't work for RIDE. Just got my hands on the Demo of RIDE. They still use .MIX to compress the files. Managed to extract contents with msmixext. Textures are fine. Models are the problem. The models might be using a newer format (?).

Image

Here's the bike file : http://www.mediafire.com/download/higl7 ... IKE303.rar
I didn't upload the textures files, because they're big in size (71 MB. 23 MB after compression). Probably because milestone promised to make the models look detailed. But if you need the texture files to fix the script, gimme a reply of this post, and i'll upload it for ya. Thanks in advance.

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Re: Game import MAXScripts & tools

Post by TolikGT » Sun Mar 22, 2015 12:58 pm

yes, error on line 97

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Mrtest
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Re: Game import MAXScripts & tools

Post by Mrtest » Mon Mar 23, 2015 9:52 am

Help extract this files:
https://yadi.sk/d/-MhbEKHwfT3mV
Header - UnityRaw, but plugin to extract web unity3d not working. :\

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Re: Game import MAXScripts & tools

Post by TolikGT » Tue Mar 24, 2015 3:17 pm

all 3d models from Assetto Corsa and from Assetto Corsa Dream Pack #1 here here https://vk.com/topic-84830094_31137514?offset=40

Formats: max, obj, z3d.
includes high ploy lod and LOD_B
all skins in archives
All 3d parts detached
all textures in DDS includes
normal UV mapping
high poly cockpit includes


Alfa Romeo 4C 3D model
http://dfiles.ru/files/0qsck2n78
Alfa Romeo 155 V6
http://dfiles.ru/files/mxmvrtwf5
Alfa Romeo GTA
http://dfiles.ru/files/l75f4x5rs
Corvette C7R GTE
http://dfiles.ru/files/lss1b70qk
Mercedes 190 EVO2
http://dfiles.ru/files/aqkcb32tz
McLaren F1 GTR
http://dfiles.ru/files/gyqgt5kzi
McLaren P1
http://dfiles.ru/files/0k2k1lirp
BMW 235i Racing
http://dfiles.ru/files/slcj0ol3k
Nissan GTR GT3
http://dfiles.ru/files/s28ihel7y
Mercedes C9
http://dfiles.ru/files/1wmdm3n15

Image
Image

Nobby
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Re: Game import MAXScripts & tools

Post by Nobby » Wed Mar 25, 2015 5:07 pm

So somebody still has a way to export them...
Yes! i know that's what i said... But its not what i meant. ;)

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Re: Game import MAXScripts & tools

Post by TolikGT » Wed Mar 25, 2015 5:57 pm

Nobby wrote:a way to export
3d simed + script assetto corsa

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Re: Game import MAXScripts & tools

Post by REDZOEU » Mon Mar 30, 2015 11:49 am

Full game of RIDE is out. No workaround for a script? :(

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Re: Game import MAXScripts & tools

Post by TolikGT » Thu Apr 02, 2015 2:02 pm

REDZOEU wrote:Full game of RIDE is out. No workaround for a script? :(
only dds files with bin (bin dont want to open with SMS script)

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Re: Game import MAXScripts & tools

Post by REDZOEU » Thu Apr 02, 2015 7:26 pm

TolikGT wrote: only dds files with bin (bin dont want to open with SMS script)
The DDS files are hi res textures of the bike. I tried ripping with 3DRipperDX and Ninja Ripper (Intruder and D3D9 mode) and got no ripping result (ripped the 2015 R1 from loading).
I havent tried with D3D10 or 11 yet tho, but i can confirm it doesn't use DirectX 9.
We really need a script for this. Imagine all those riding gears, helmets, exhausts, and epicly detailed classic and modern superbikes and streetfighters. Awesomeness at is best.

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Re: Game import MAXScripts & tools

Post by Tosyk » Sun Apr 05, 2015 11:32 am

hey, Chipicao. Can you make DriverSF Importer window smaller? I can't see bottom buttons.
Thank you for all you do here
my blog | my forum

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Re: Game import MAXScripts & tools

Post by RiccoChicco » Sun Apr 05, 2015 5:51 pm

+1 for the Ride script, it would be so helpful to get it. The content of this game is huge (more than 100 bikes, a lot of accessories, tracks, etc) and very well modeled.

Moreover, I think that if a script is created, it should be also working with MotoGP14 and the upcoming MotoGP15 and the bran new Sebastien Loeb Rallly Evo.

Thanks again Chipicao and all people involved in those great scripts! :)

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Re: Game import MAXScripts & tools

Post by mcboom2007 » Thu Apr 09, 2015 11:30 am

+1 for the Ride script :( :( :( :( :( :D :D :D

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Re: Game import MAXScripts & tools

Post by KarinFutoGT » Thu Apr 09, 2015 1:40 pm

And what about a new sms script that can rename pcars/test drive ferrari racing legends textures?

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Re: Game import MAXScripts & tools

Post by Wonderman » Sun Apr 12, 2015 1:43 am

Chipicao, Ive used your Unity Import 3DSMAXScript 1.0Beta on a level# file from an iOS game, when imported it, i got the model, but only with one texture. thats one of my problems with this script, the other one is that when i import every level object, it imports all the objects as the Combined Mesh (root scene).43 file & looks like one huge mess.
can you or someone help me out?

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