Join also our Discord channel! Click here.

[PS3] Shin Gundam Musou (2013)

Post questions about game models here, or help out others!
User avatar
Tosyk
double-veteran
double-veteran
Posts: 949
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 120 times
Contact:

Re: [PS3] Shin Gundam Musou (2013)

Post by Tosyk » Wed Jan 01, 2014 12:43 pm

howfie wrote:yes, but skeletons have to be moved into place
select meshes
with shift+RMB select armature
press ctrl+p =>make parent=>armature=>don't create groups

that's what i'm looked for, thank you.

EDIT:

do we need those .bin and .arc files after extraction? or we can delete them?
Thank you for all you do here
my blog | my forum

User avatar
howfie
double-veteran
double-veteran
Posts: 930
Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 267 times

Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Wed Jan 01, 2014 4:25 pm

delete them. keep g1m, g1t and g1a files. also keep obj, mtl, dds,and smc files

ils
n00b
Posts: 12
Joined: Sat Sep 25, 2010 5:36 am
Has thanked: 6 times

Re: [PS3] Shin Gundam Musou (2013)

Post by ils » Thu Jan 02, 2014 3:17 pm

howfie wrote:actually i know about that problem... i could have fixed it, but it would have broken the textures in One Piece KM lol. this also works with OPKM 1 and 2. don't know why they changed the format for those useless GUI textures.
thats too bad, i really want to rip the 2D characters images
is there any way your ripper could detect which textures are loaded from? (OPKM or SGM) :)
Darko wrote:Can you upload the original dds pls??
hi, i just uploaded a few dds file.. could you take a look please? :)
http://uploaded.net/file/qstpoa30

Thank you

User avatar
howfie
double-veteran
double-veteran
Posts: 930
Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 267 times

Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Tue Jan 07, 2014 12:32 pm

Textures are fixed. DL from OP again.

ils
n00b
Posts: 12
Joined: Sat Sep 25, 2010 5:36 am
Has thanked: 6 times

Re: [PS3] Shin Gundam Musou (2013)

Post by ils » Tue Jan 07, 2014 11:39 pm

howfie wrote:Textures are fixed. DL from OP again.
Thank You
i'll try it later tonight

cosmos36
ultra-n00b
Posts: 8
Joined: Thu Jun 26, 2014 2:36 pm

Re: [PS3] Shin Gundam Musou (2013)

Post by cosmos36 » Sun Aug 17, 2014 7:28 pm

hi!
do you know if the extractor works for the version called gundam reborn?
Thanks!

ponsai
ultra-n00b
Posts: 3
Joined: Mon Aug 11, 2014 1:20 pm
Has thanked: 3 times

Re: [PS3] Shin Gundam Musou (2013)

Post by ponsai » Sat Aug 23, 2014 7:59 am

:( i want to rip DLC model but i can't

Van32
ultra-n00b
Posts: 1
Joined: Sat Sep 13, 2014 8:05 am
Has thanked: 1 time

Re: [PS3] Shin Gundam Musou (2013)

Post by Van32 » Sat Sep 13, 2014 8:12 am

ponsai wrote::( i want to rip DLC model but i can't
me too

PureEvil
ultra-n00b
Posts: 2
Joined: Sat Aug 01, 2015 1:54 pm
Has thanked: 2 times

Re: [PS3] Shin Gundam Musou (2013)

Post by PureEvil » Sat Aug 01, 2015 2:20 pm

thank you howfie, gonna try it for first try ripping model.
are this tool work on DLC update with .pkg as format file ?

User avatar
howfie
double-veteran
double-veteran
Posts: 930
Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 267 times

Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Sun Aug 02, 2015 11:18 am

you're welcome.

it's been a long time since i worked on this tool and i haven't been very active as of late so i don't remember if my tool worked on the DLC files, that is, if you can unpack the PKG files. i just don't remember. some people sent me the DLC files for the arios gundam and others but i think i deleted them a long time ago. you can also google for "Steven's Gas Machine" which should lead you to the latest version of the tool, and it should say whether DLC files are supported or not.

Post Reply