Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Post questions about game models here, or help out others!
howfie
double-veteran
Posts: 929 Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times
Post
by howfie » Thu Dec 26, 2013 11:20 am
GET YO ROBOT PORN! MERRY SHITMAS EVERYBODY!
EDIT:
01/07/2014 - Textures fixed.
You do not have the required permissions to view the files attached to this post.
Last edited by
howfie on Tue Jan 07, 2014 12:31 pm, edited 2 times in total.
Strife1989
n00b
Posts: 10 Joined: Thu Jan 12, 2012 2:52 pm
Has thanked: 7 times
Post
by Strife1989 » Fri Dec 27, 2013 4:51 am
i have a little problem, the ripper crashes instantly when it starts processing the G1M files
howfie
double-veteran
Posts: 929 Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times
Post
by howfie » Fri Dec 27, 2013 5:18 am
is there a txt file (debug file) generated? if so, post it.
howfie
double-veteran
Posts: 929 Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times
Post
by howfie » Fri Dec 27, 2013 5:20 am
oh stupid me, i will have a fix in a few min. lmao.
howfie
double-veteran
Posts: 929 Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times
Post
by howfie » Fri Dec 27, 2013 5:23 am
updated OP. i had it set to scan
C:\Workspace\Xentax\[PS3] Shin Gundam Musou\
that's why. now it should scan the program directory instead.
Strife1989
n00b
Posts: 10 Joined: Thu Jan 12, 2012 2:52 pm
Has thanked: 7 times
Post
by Strife1989 » Fri Dec 27, 2013 5:25 am
Works like a charm !!! Thank you very much this is the best Christmas present ever !!!
ils
n00b
Posts: 12 Joined: Sat Sep 25, 2010 5:36 am
Has thanked: 6 times
Post
by ils » Mon Dec 30, 2013 8:25 am
hi, thank you for the ripper
however some of the dds files doesn't correctly ripped/viewed, they have distorted image like this one
any idea why?
Thanks!
Darko
double-veteran
Posts: 723 Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times
Post
by Darko » Mon Dec 30, 2013 8:28 am
ils wrote: hi, thank you for the ripper
however some of the dds files doesn't correctly ripped/viewed, they have distorted image like this one
any idea why?
Thanks!
Wrong dds header. Open that crap in texture finder in order to know the exact dtx format.
ils
n00b
Posts: 12 Joined: Sat Sep 25, 2010 5:36 am
Has thanked: 6 times
Post
by ils » Mon Dec 30, 2013 9:29 am
Darko wrote:
Wrong dds header. Open that crap in texture finder in order to know the exact dtx format.
could you guide me how to use it?
i open the file and still having distorted image inside TextureFinder (i got it from
viewtopic.php?f=33&t=9358 )
Thanks!
howfie
double-veteran
Posts: 929 Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times
Post
by howfie » Tue Dec 31, 2013 3:49 am
actually i know about that problem... i could have fixed it, but it would have broken the textures in One Piece KM lol. this also works with OPKM 1 and 2. don't know why they changed the format for those useless GUI textures.
Darko
double-veteran
Posts: 723 Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times
Post
by Darko » Tue Dec 31, 2013 6:55 am
Can you upload the original dds pls??
Tosyk
double-veteran
Posts: 1027 Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 270 times
Been thanked: 155 times
Contact:
Post
by Tosyk » Wed Jan 01, 2014 1:34 am
howfie, does weights supported too?
howfie
double-veteran
Posts: 929 Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
Has thanked: 10 times
Been thanked: 274 times
Post
by howfie » Wed Jan 01, 2014 7:24 am
yes, but skeletons have to be moved into place
Strife1989
n00b
Posts: 10 Joined: Thu Jan 12, 2012 2:52 pm
Has thanked: 7 times
Post
by Strife1989 » Wed Jan 01, 2014 11:50 am
is it possible to modify the ripper to rip DLCs as well ?