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[PS3] Shin Gundam Musou (2013)

Post questions about game models here, or help out others!
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howfie
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[PS3] Shin Gundam Musou (2013)

Post by howfie » Thu Dec 26, 2013 11:20 am

Image

GET YO ROBOT PORN! MERRY SHITMAS EVERYBODY!

EDIT:
01/07/2014 - Textures fixed.
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Last edited by howfie on Tue Jan 07, 2014 12:31 pm, edited 2 times in total.

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Re: [PS3] Shin Gundam Musou (2013)

Post by Yuredacy2311 » Thu Dec 26, 2013 5:46 pm

Thanks howfie so much :)

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Re: [PS3] Shin Gundam Musou (2013)

Post by Strife1989 » Fri Dec 27, 2013 4:51 am

i have a little problem, the ripper crashes instantly when it starts processing the G1M files

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Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Fri Dec 27, 2013 5:18 am

is there a txt file (debug file) generated? if so, post it.

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Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Fri Dec 27, 2013 5:20 am

oh stupid me, i will have a fix in a few min. lmao.

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Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Fri Dec 27, 2013 5:23 am

updated OP. i had it set to scan

C:\Workspace\Xentax\[PS3] Shin Gundam Musou\

that's why. now it should scan the program directory instead.

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Re: [PS3] Shin Gundam Musou (2013)

Post by Strife1989 » Fri Dec 27, 2013 5:25 am

Works like a charm !!! Thank you very much this is the best Christmas present ever !!!

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Re: [PS3] Shin Gundam Musou (2013)

Post by ils » Mon Dec 30, 2013 8:25 am

hi, thank you for the ripper :)
however some of the dds files doesn't correctly ripped/viewed, they have distorted image like this one
Image

any idea why?
Thanks!

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Re: [PS3] Shin Gundam Musou (2013)

Post by Darko » Mon Dec 30, 2013 8:28 am

ils wrote:hi, thank you for the ripper :)
however some of the dds files doesn't correctly ripped/viewed, they have distorted image like this one
Image

any idea why?
Thanks!
Wrong dds header. Open that crap in texture finder in order to know the exact dtx format.
Image

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Re: [PS3] Shin Gundam Musou (2013)

Post by ils » Mon Dec 30, 2013 9:29 am

Darko wrote: Wrong dds header. Open that crap in texture finder in order to know the exact dtx format.
could you guide me how to use it?
i open the file and still having distorted image inside TextureFinder (i got it from viewtopic.php?f=33&t=9358)

Thanks!

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Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Tue Dec 31, 2013 3:49 am

actually i know about that problem... i could have fixed it, but it would have broken the textures in One Piece KM lol. this also works with OPKM 1 and 2. don't know why they changed the format for those useless GUI textures.

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Re: [PS3] Shin Gundam Musou (2013)

Post by Darko » Tue Dec 31, 2013 6:55 am

Can you upload the original dds pls??
Image

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Re: [PS3] Shin Gundam Musou (2013)

Post by Tosyk » Wed Jan 01, 2014 1:34 am

howfie, does weights supported too?
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Re: [PS3] Shin Gundam Musou (2013)

Post by howfie » Wed Jan 01, 2014 7:24 am

yes, but skeletons have to be moved into place

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Re: [PS3] Shin Gundam Musou (2013)

Post by Strife1989 » Wed Jan 01, 2014 11:50 am

is it possible to modify the ripper to rip DLCs as well ?

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