READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Warframe Online MaxScript

Post questions about game models here, or help out others!
EinarTheRed
ultra-n00b
Posts: 5
Joined: Sat Nov 21, 2015 10:00 pm

Re: Warframe Online MaxScript

Post by EinarTheRed » Tue Dec 27, 2016 7:56 pm

Ok, so I am sure this is DE updating the model info again, but I cant get the scripts to work at all. Always comes up with the error: Can't convert #() to type int. Any help with this?

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: Warframe Online MaxScript

Post by zaramot » Wed Dec 28, 2016 8:00 pm

Well, DE doing very bad thing. With each update they change file-version, it's only two-four bytes but it's spoiling my script:( I don't know if they are still doing it. But if they are doing this, then fixing script each time game is updating, it's not reasonable. I can disable version check in the script, though it will work only for old models, new ones won't import xD
Making model-import scripts, PM

EinarTheRed
ultra-n00b
Posts: 5
Joined: Sat Nov 21, 2015 10:00 pm

Re: Warframe Online MaxScript

Post by EinarTheRed » Fri Dec 30, 2016 5:51 pm

How about like an update every 2 or 3 months, like every really major update? And with it also release one that doesn't do version control, that way it isn't taking up a great deal of your time, but we get one that works for a major update, and if they change things, get one that can last and let us view all but the most recent one. Best of both worlds type of thing. If it isn't asking to much of course.

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: Warframe Online MaxScript

Post by zaramot » Fri Dec 30, 2016 6:47 pm

I will do this for Valkyr prime blueprints xDD Well, jokes off I will take a look on what I can do, I guess I should make ultimately working tool. Since, I love Warframe as a game, playing it almost every day xD
Making model-import scripts, PM

EinarTheRed
ultra-n00b
Posts: 5
Joined: Sat Nov 21, 2015 10:00 pm

Re: Warframe Online MaxScript

Post by EinarTheRed » Mon Jan 02, 2017 10:46 pm

Me too. These Riven Mods are reinvigorating me for the game, my brother and I are having a blast coming up with stupid and clever ways to beat sortie missions.

Runerd
ultra-n00b
Posts: 3
Joined: Tue Sep 12, 2017 10:35 pm

Re: Warframe Online MaxScript

Post by Runerd » Sat Sep 16, 2017 2:23 am

Hi and sorry if i'm bumping an old thread, there's anyone still working on the script? I love this game and i'll love if still exists a way to export the models.

User avatar
zaramot
double-veteran
double-veteran
Posts: 718
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 769 times

Re: Warframe Online MaxScript

Post by zaramot » Sat Sep 16, 2017 7:05 pm

I would return to this game, if there was a proper way to extract textures. Not using NinjaRipper but from archives directly. Otherwise there's no reason to put much efforts into this. Game would die like all other MMOs and you will have useless client, you will have models but without textures they are pointless.
Making model-import scripts, PM

xbeton0L
n00b
Posts: 12
Joined: Fri Dec 16, 2011 3:40 pm
Has thanked: 10 times

Re: Warframe Online MaxScript

Post by xbeton0L » Sat Jun 16, 2018 12:01 pm

I would like to learn how to do this. I want to help!

I understand code, but I don't know which levers to pull or buttons to push. In short, I want to get started! I want to learn.

rareover
ultra-n00b
Posts: 3
Joined: Sun Nov 18, 2018 12:08 am
Has thanked: 1 time

Re: Warframe Online MaxScript

Post by rareover » Tue Nov 20, 2018 7:20 pm

xbeton0L wrote:I would like to learn how to do this. I want to help!

I understand code, but I don't know which levers to pull or buttons to push. In short, I want to get started! I want to learn.

have you been successful?

xbeton0L
n00b
Posts: 12
Joined: Fri Dec 16, 2011 3:40 pm
Has thanked: 10 times

Re: Warframe Online MaxScript

Post by xbeton0L » Thu Dec 13, 2018 10:36 am

rareover wrote: have you been successful?
No. I've asked and asked and asked and asked and asked and I have no idea what to do.
Every resource on the Internet redirects back to Tennogen related items.
It seems the information I need is obfuscated with irrelevant data.

I already know how to read data from a hex editor. I can open any file inside it.
I should also mention that I'm very good with low level languages, such as C and a bit of assembly.
But I have no idea what I'm looking at with these files. And I don't know what to look for.
I have all of the files already extracted. I just need to understand... want to get to the next step...

It is very frustrating not knowing what to do.
Is it true no one wants to help?

xtiger
beginner
Posts: 38
Joined: Tue Nov 13, 2018 6:56 am
Has thanked: 3 times
Been thanked: 1 time

Re: Warframe Online MaxScript

Post by xtiger » Fri Mar 22, 2019 6:44 pm

The latest version of the extract file import error

xtiger
beginner
Posts: 38
Joined: Tue Nov 13, 2018 6:56 am
Has thanked: 3 times
Been thanked: 1 time

Re: Warframe Online MaxScript

Post by xtiger » Sun Mar 24, 2019 6:02 am

Please upgrade this script

xtiger
beginner
Posts: 38
Joined: Tue Nov 13, 2018 6:56 am
Has thanked: 3 times
Been thanked: 1 time

Re: Warframe Online MaxScript

Post by xtiger » Sun Mar 24, 2019 3:32 pm

This is a new sample.
You do not have the required permissions to view the files attached to this post.

xtiger
beginner
Posts: 38
Joined: Tue Nov 13, 2018 6:56 am
Has thanked: 3 times
Been thanked: 1 time

Re: Warframe Online MaxScript

Post by xtiger » Sun Mar 24, 2019 3:37 pm

The engine version is 2019.02.27.16.35
Use the previous script, and then use 3dsmax 2012 and 2014 to import the model to report errors.
You do not have the required permissions to view the files attached to this post.

xtiger
beginner
Posts: 38
Joined: Tue Nov 13, 2018 6:56 am
Has thanked: 3 times
Been thanked: 1 time

Re: Warframe Online MaxScript

Post by xtiger » Sun Mar 24, 2019 5:16 pm

Hi, man.
I use Ninja Ripper 1.7.1, but I can't get the model and texture.
If you can use this tool to extract models and textures, can you tell me how to do it?
Thank you. I like this game. I want to use UE4 to make MOD.

Post Reply