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Warframe Online MaxScript

Post questions about game models here, or help out others!
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Hive17
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Re: Warframe Online MaxScript

Post by Hive17 » Thu Apr 02, 2015 9:50 am

zaramot wrote:They changed model format a bit. Here's new script, could cause errors with other models (since, they could change format more)
The new version of the script breaks UV coordinates. Please, fix it)

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zaramot
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Re: Warframe Online MaxScript

Post by zaramot » Thu Apr 02, 2015 11:08 am

Send me samples of new models, with broken UV's please
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Re: Warframe Online MaxScript

Post by Hive17 » Thu Apr 02, 2015 2:37 pm

zaramot wrote:Send me samples of new models, with broken UV's please
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Re: Warframe Online MaxScript

Post by HBOSS81 » Thu Sep 24, 2015 1:42 am

Hey, great scripts! I've managed to successfully get the skeleton's & mesh's for several frames (Umbra included), yet on the "extras" for the loincloth/scarf bones, it seems to have missing bones and bad bone positioning for the correct location of the front/back scarf & world coordinates of said items in its rig. I too, get the broken/unsigned error when i try to load the bones/meshes for the crest item you find in the cloth folder. Also, is it no longer possible to load the textures through the existing scripts you have on here? i get the meshes with no materials by default. just the solid colored versions.

antoineflemming
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Re: Warframe Online MaxScript

Post by antoineflemming » Fri Oct 23, 2015 5:20 am

So, for a while now I haven't been able to import any Warframe model using The WarframeOnline MaxScript. For those who have been successful, what script are you using and how are you getting it to work?

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zaramot
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Re: Warframe Online MaxScript

Post by zaramot » Fri Oct 23, 2015 11:09 am

For sure, number of updates changed model format, so script wouldn't work with latest version of the game.
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Re: Warframe Online MaxScript

Post by DonacDum » Wed Oct 28, 2015 6:44 pm

I apologise if I'm bumping an old thread, but whenever I try to run it with Ninja Ripper while using these settings ( -cluster:public -fullscreen:0 -dx11:0) , it says that it is unable to find the PhysX libraries/that I did not install the PhysX drivers correctly.

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Re: Warframe Online MaxScript

Post by xbeton0L » Wed Dec 02, 2015 4:54 am

NinjaRipper aside, good work on the importer. I have a question though. Is it possible to read texture data from the Dx9.cache files so we can bring them into max?

So far I've gotten a bunch of png files and I don't know what to try next. Anyways, I've attached a sample file. Hope it's of some use.
I have the rest of the files from the Tenno folder if you need them.
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Re: Warframe Online MaxScript

Post by freakshow » Sat Dec 12, 2015 12:27 am

any chance to support animation?

Coverop
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Re: Warframe Online MaxScript

Post by Coverop » Sat Apr 16, 2016 2:44 am

Hello.

Thank you for creating this script... but unfortunately It is not working for me.
I'm using 3DSmax2012 and 3DSmax2016.

(I've followed the instruction one of the users provided)

Image

I'm not sure where is the mistake... on my side or on the script side.
Maybe my computer is filled with trash...

Please help.

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zaramot
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Re: Warframe Online MaxScript

Post by zaramot » Sat Apr 16, 2016 7:41 am

Older scripts shouldn't work, try this one instead (with recent game client)
Last edited by zaramot on Sat Apr 30, 2016 3:12 pm, edited 1 time in total.
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Re: Warframe Online MaxScript

Post by Coverop » Fri Apr 29, 2016 8:14 pm

zaramot wrote:Older scripts shouldn't work, try this one instead (with recent game client)
Thanks for reply... but the script is still not working. I've tried both and both gives me the same error :/

Image

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Re: Warframe Online MaxScript

Post by zaramot » Fri Apr 29, 2016 8:28 pm

Attach here file which gives an error or send in PM.
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Re: Warframe Online MaxScript

Post by zaramot » Sat Apr 30, 2016 1:48 pm

I see developers making tiny changes quite frequently, with updates. This is bad, because I don't think I will try to support and edit model-import script each time. Though, I imported models you sent as a sample, here's a bit edited script, send me more not working models and I will try to finish script for recent game client. And this is it, from that point if script will fail with future updates I'm not going to return to Warframe in the near future.

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Re: Warframe Online MaxScript

Post by tathannibal » Tue Oct 04, 2016 5:21 pm

Evolution Engine Cache Extractor 1.0.1.0 Download not Working.
pls anyone send or share me. Thx

Fixed to Link THX :D

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