Warframe Online MaxScript

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EinarTheRed
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Re: Warframe Online MaxScript

Post by EinarTheRed » Tue Dec 27, 2016 7:56 pm

Ok, so I am sure this is DE updating the model info again, but I cant get the scripts to work at all. Always comes up with the error: Can't convert #() to type int. Any help with this?

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zaramot
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Re: Warframe Online MaxScript

Post by zaramot » Wed Dec 28, 2016 8:00 pm

Well, DE doing very bad thing. With each update they change file-version, it's only two-four bytes but it's spoiling my script:( I don't know if they are still doing it. But if they are doing this, then fixing script each time game is updating, it's not reasonable. I can disable version check in the script, though it will work only for old models, new ones won't import xD
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Re: Warframe Online MaxScript

Post by EinarTheRed » Fri Dec 30, 2016 5:51 pm

How about like an update every 2 or 3 months, like every really major update? And with it also release one that doesn't do version control, that way it isn't taking up a great deal of your time, but we get one that works for a major update, and if they change things, get one that can last and let us view all but the most recent one. Best of both worlds type of thing. If it isn't asking to much of course.

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Re: Warframe Online MaxScript

Post by zaramot » Fri Dec 30, 2016 6:47 pm

I will do this for Valkyr prime blueprints xDD Well, jokes off I will take a look on what I can do, I guess I should make ultimately working tool. Since, I love Warframe as a game, playing it almost every day xD
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EinarTheRed
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Re: Warframe Online MaxScript

Post by EinarTheRed » Mon Jan 02, 2017 10:46 pm

Me too. These Riven Mods are reinvigorating me for the game, my brother and I are having a blast coming up with stupid and clever ways to beat sortie missions.

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Re: Warframe Online MaxScript

Post by Runerd » Sat Sep 16, 2017 2:23 am

Hi and sorry if i'm bumping an old thread, there's anyone still working on the script? I love this game and i'll love if still exists a way to export the models.

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Re: Warframe Online MaxScript

Post by zaramot » Sat Sep 16, 2017 7:05 pm

I would return to this game, if there was a proper way to extract textures. Not using NinjaRipper but from archives directly. Otherwise there's no reason to put much efforts into this. Game would die like all other MMOs and you will have useless client, you will have models but without textures they are pointless.
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Re: Warframe Online MaxScript

Post by xbeton0L » Sat Jun 16, 2018 12:01 pm

I would like to learn how to do this. I want to help!

I understand code, but I don't know which levers to pull or buttons to push. In short, I want to get started! I want to learn.

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Re: Warframe Online MaxScript

Post by rareover » Tue Nov 20, 2018 7:20 pm

xbeton0L wrote:I would like to learn how to do this. I want to help!

I understand code, but I don't know which levers to pull or buttons to push. In short, I want to get started! I want to learn.

have you been successful?

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Re: Warframe Online MaxScript

Post by xbeton0L » Thu Dec 13, 2018 10:36 am

rareover wrote: have you been successful?
No. I've asked and asked and asked and asked and asked and I have no idea what to do.
Every resource on the Internet redirects back to Tennogen related items.
It seems the information I need is obfuscated with irrelevant data.

I already know how to read data from a hex editor. I can open any file inside it.
I should also mention that I'm very good with low level languages, such as C and a bit of assembly.
But I have no idea what I'm looking at with these files. And I don't know what to look for.
I have all of the files already extracted. I just need to understand... want to get to the next step...

It is very frustrating not knowing what to do.
Is it true no one wants to help?

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