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[Request]importer for Anrgy Birds Go! [ios]

Post questions about game models here, or help out others!
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sailingjia
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[Request]importer for Anrgy Birds Go! [ios]

Post by sailingjia »

hi guys,
Can anyone help me write a importer for 3dmax for *.xgm and *.xga file, these are Angry Birds Go! mesh file and anim file.

cannon.xgm
http://www31.zippyshare.com/v/64386656/file.html
cannon_fire.xga
http://www31.zippyshare.com/v/78388911/file.html
splitgateat002r000.xgm
http://www31.zippyshare.com/v/14602660/file.html
splitgateat002r000_loop.xga
http://www31.zippyshare.com/v/75733980/file.html
RandomTBush
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Re: [Request]importer for Anrgy Birds Go! [ios]

Post by RandomTBush »

Funny you should ask, I just started extracting the models from that game a little while ago.

http://www.models-resource.com/other_sy ... rybirdsgo/

Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.

The animations are another thing though, I don't have any plans for those.
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Re: [Request]importer for Anrgy Birds Go! [ios]

Post by shakotay2 »

RandomTBush wrote:[...], it's not like the model format's that hard to decipher
signed.
cannon:
Image
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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sailingjia
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Re: [Request]importer for Anrgy Birds Go! [ios]

Post by sailingjia »

shakotay2 wrote:
RandomTBush wrote:[...], it's not like the model format's that hard to decipher
signed.
cannon:
Image
that's cool shakotay2,can you share the fileformat,or you can pm me
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shakotay2
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Re: [Request]importer for Anrgy Birds Go! [ios]

Post by shakotay2 »

the file format is given by this H2O file:
0x3FBC 1368
VB1
28 20
0x19C 540
0200

which means: VertexBlock size= 28 bytes
3 floats (12 bytes) per vertex position
(UVpos=20 might be wrong)

unit16 faceindices

use hex2obj
Last edited by shakotay2 on Sun Dec 29, 2013 12:52 am, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
sailingjia
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Re: [Request]importer for Anrgy Birds Go! [ios]

Post by sailingjia »

RandomTBush wrote:Funny you should ask, I just started extracting the models from that game a little while ago.

http://www.models-resource.com/other_sy ... rybirdsgo/

Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.

The animations are another thing though, I don't have any plans for those.
hi, RandomTBush, are you still in progress? And do you extracting the tracks too?
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Re: [Request]importer for Anrgy Birds Go! [ios]

Post by RandomTBush »

sailingjia wrote:
RandomTBush wrote:Funny you should ask, I just started extracting the models from that game a little while ago.

http://www.models-resource.com/other_sy ... rybirdsgo/

Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.

The animations are another thing though, I don't have any plans for those.
hi, RandomTBush, are you still in progress? And do you extracting the tracks too?
Got most of the characters up now, I'll be getting the rest (and the karts, later on) sometime soon-ish since I figured out how to extract their textures properly.

And I don't have any plans to get the tracks at the moment, either, partly because they're located in those *.stm archives, I think.
sailingjia
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Re: [Request]importer for Anrgy Birds Go! [ios]

Post by sailingjia »

RandomTBush wrote:
sailingjia wrote:
RandomTBush wrote:Funny you should ask, I just started extracting the models from that game a little while ago.

http://www.models-resource.com/other_sy ... rybirdsgo/

Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.

The animations are another thing though, I don't have any plans for those.
hi, RandomTBush, are you still in progress? And do you extracting the tracks too?
Got most of the characters up now, I'll be getting the rest (and the karts, later on) sometime soon-ish since I figured out how to extract their textures properly.

And I don't have any plans to get the tracks at the moment, either, partly because they're located in those *.stm archives, I think.
hi RandomTBush ,are you still working on it?
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