hi guys,
Can anyone help me write a importer for 3dmax for *.xgm and *.xga file, these are Angry Birds Go! mesh file and anim file.
cannon.xgm
http://www31.zippyshare.com/v/64386656/file.html
cannon_fire.xga
http://www31.zippyshare.com/v/78388911/file.html
splitgateat002r000.xgm
http://www31.zippyshare.com/v/14602660/file.html
splitgateat002r000_loop.xga
http://www31.zippyshare.com/v/75733980/file.html
[Request]importer for Anrgy Birds Go! [ios]
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sailingjia
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RandomTBush
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Re: [Request]importer for Anrgy Birds Go! [ios]
Funny you should ask, I just started extracting the models from that game a little while ago.
http://www.models-resource.com/other_sy ... rybirdsgo/
Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.
The animations are another thing though, I don't have any plans for those.
http://www.models-resource.com/other_sy ... rybirdsgo/
Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.
The animations are another thing though, I don't have any plans for those.
- shakotay2
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Re: [Request]importer for Anrgy Birds Go! [ios]
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
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sailingjia
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Re: [Request]importer for Anrgy Birds Go! [ios]
that's cool shakotay2,can you share the fileformat,or you can pm me
- shakotay2
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Re: [Request]importer for Anrgy Birds Go! [ios]
the file format is given by this H2O file:
0x3FBC 1368
VB1
28 20
0x19C 540
0200
which means: VertexBlock size= 28 bytes
3 floats (12 bytes) per vertex position
(UVpos=20 might be wrong)
unit16 faceindices
use hex2obj
0x3FBC 1368
VB1
28 20
0x19C 540
0200
which means: VertexBlock size= 28 bytes
3 floats (12 bytes) per vertex position
(UVpos=20 might be wrong)
unit16 faceindices
use hex2obj
Last edited by shakotay2 on Sun Dec 29, 2013 12:52 am, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
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sailingjia
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- Joined: Mon Dec 16, 2013 10:04 am
- Has thanked: 2 times
Re: [Request]importer for Anrgy Birds Go! [ios]
hi, RandomTBush, are you still in progress? And do you extracting the tracks too?RandomTBush wrote:Funny you should ask, I just started extracting the models from that game a little while ago.
http://www.models-resource.com/other_sy ... rybirdsgo/
Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.
The animations are another thing though, I don't have any plans for those.
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RandomTBush
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Re: [Request]importer for Anrgy Birds Go! [ios]
Got most of the characters up now, I'll be getting the rest (and the karts, later on) sometime soon-ish since I figured out how to extract their textures properly.sailingjia wrote:hi, RandomTBush, are you still in progress? And do you extracting the tracks too?RandomTBush wrote:Funny you should ask, I just started extracting the models from that game a little while ago.
http://www.models-resource.com/other_sy ... rybirdsgo/
Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.
The animations are another thing though, I don't have any plans for those.
And I don't have any plans to get the tracks at the moment, either, partly because they're located in those *.stm archives, I think.
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sailingjia
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Re: [Request]importer for Anrgy Birds Go! [ios]
hi RandomTBush ,are you still working on it?RandomTBush wrote:Got most of the characters up now, I'll be getting the rest (and the karts, later on) sometime soon-ish since I figured out how to extract their textures properly.sailingjia wrote:hi, RandomTBush, are you still in progress? And do you extracting the tracks too?RandomTBush wrote:Funny you should ask, I just started extracting the models from that game a little while ago.
http://www.models-resource.com/other_sy ... rybirdsgo/
Once I figure out how to automate the script so that I don't have to punch in certain values manually, I'll post the script up here. Unless someone else does so before I get the chance to, it's not like the model format's that hard to decipher or anything.
The animations are another thing though, I don't have any plans for those.
And I don't have any plans to get the tracks at the moment, either, partly because they're located in those *.stm archives, I think.

