hello dear xentax community,
i'd like to ask if there's a possibility of getting a working script for Noesis, 3Dsmax (11/12) or Blender
for the .mod file format from the Game "MDK2-HD".
the game should run on the "Omen Engine" if i'm not mistaken.
i was able to simply extract all of the files from the game out of the mdk2.tar file with 7zip.
inside are .dds, .wav and .mod files (which contain -im pretty sure of it- the mesh files).
unfortunately no known 3d program can open it by default.
so i would like to ask kindly if someone could have a look at this file format.
i would love to have Kurt and Max inside of 3Dsmax.
so much nostalgia.
thanks for reading
file attached: Kurt and Max (+dds files) in .7zip format
https://www.dropbox.com/s/zkvzzzcu92ooe ... D_Files.7z
MDK 2 - HD .mod File
- shakotay2
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Re: MDK 2 - HD .mod File
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."

