shakotay2 wrote:I'm not interested in the money.
Anyway some thoughts to share.
From the video (gues you made it?) the problem seems to be interesting.
But looks like someone had
to start from scratch.
With blender I could import the
armor mesh
Cw_4_a01.gb without UVs.
The Tw_bone.gb does not make much sense to me:
The 3 animations were imported but all I got were armature/pose entries in the Outliner window,
no structures.
The Visual Studio projects for the Max im-/exporter would be more valuable if they were
complete.
Atm in the exporter project these files are missing for example:
#include "Max.h"
#include "stdmat.h"
#include "decomp.h"
#include "cs/bipexp.h"
#include "cs/Phyexp.h"
#include "iparamm2.h"
#include "iskin.h"
Having a compileable importer project we could think about changing it into a Max-independend importer for example.
But that's just a guess.
Last not least: you didn't mention
the author of the Max import/export projects.
Are the sources public?
First of all thanks for your interest ^^ Some part of the only public sources is in the package that I uploaded and these are the official sources (leaked from the game owners somehow)
About the cash i'm offering, well since i'm not able to contribute with my knowledge, to make myself look "more acceptable" and also asking you all to make this script for free isn't right, i just decided to pay someone to do this. Obviously I offended some of you with my topic already and i'm sorry for that cuz it wasn't my intention.
Current import plugin is really limited, i'd even say it's retarded

Once imported armours/monsters are totally useless, they can't be exported back to the game cuz of missing skin etc
Short description of previously attached import/export plugins:
Blender import/export - unofficial plugins created by the guy who quited the scene long time ago, source not released
3dsmax import - unofficial plugin created by one of scene modelers, source not released
3dsmax export - offcial plugin created by game owners, source or part of it leaked together with compiled plugin
Thanks to your tip about missing files i found this two pretty huge folders(more than 300mb after unpacking oO) anyway i think that might be it, tons of sources and other stuff included, sadly it's still missing most parts of import source...
Code: Select all
http://www44.zippyshare.com/v/55874643/file.html