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[PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by cra0 » Sat Dec 07, 2013 8:17 am

Incoming prob tonight
Image

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by ratanegra » Sat Dec 07, 2013 10:02 am

cra0 wrote:Incoming prob tonight
nice! :]

edit: I offer myself as a beta tester :wink:

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by cra0 » Mon Dec 09, 2013 6:03 am

ratanegra wrote:
cra0 wrote:Incoming prob tonight
nice! :]

edit: I offer myself as a beta tester :wink:
No need public beta fast release
http://dev.cra0kalo.com/?p=40%3Cbr%20/%3E

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by Devilot » Mon Dec 16, 2013 8:17 am

any update on this? more breakthroughs?

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by chrrox » Mon Dec 16, 2013 12:43 pm


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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by JayK » Mon Dec 16, 2013 3:40 pm

Devilot wrote:any update on this? more breakthroughs?
Well apart from decrypting the mgo2 files no, its not something I'm going to release though.

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by Devilot » Mon Dec 16, 2013 3:43 pm

why not?

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by JayK » Mon Dec 16, 2013 8:33 pm

It's something for the savemgo project.

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by logansan25 » Sat Dec 21, 2013 6:24 pm

Where is the file .seg for extract textures?

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by ratanegra » Sat Dec 21, 2013 7:49 pm

logansan25 wrote:Where is the file .seg for extract textures?
in .slot & stages.dat files.

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by Pepper » Mon Dec 23, 2013 11:42 pm

anyone had any luck with the sdpack.dat? I believe it holds all of the oneshot sfx.

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by philip92dk » Thu Jan 09, 2014 6:12 pm

JayK wrote:
Devilot wrote:any update on this? more breakthroughs?
Well apart from decrypting the mgo2 files no, its not something I'm going to release though.
noooo i want this D:

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by Imogene » Thu Jan 16, 2014 4:07 am

Does anyone have the Big Mama model?

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by junk angel » Fri Jan 24, 2014 12:51 am

Out of sheer curiosity, since this works for MGO as well, does anyone know anyone who has the most recent version of MGO on a disc stashed anywhere somewhere?

I've been trawling the net for a fer hours and sadly it doesn't seem like any of the content servers are still up. considered the game was discontinued, it's not proving easy to find anything.

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Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Post by JayK » Sun Feb 02, 2014 3:57 pm

Here are some tools I made to get textures which I never really finished, will only work on 64 bit windows as the zlib library i used was 64 bit and I can't be bothered to change that. Drag the file you want to extract textures from onto the mgs4txndumper.exe or run it from the command line, and you should get a .txndump output, drag that file on txnextractor.exe and it will output a folder full of txn files, which are just dds files with a 0x20 header before the content. you can open these in texturefinder using a shift of 32 to cut out the header.

I was making a txn2dds converter but there's just not enough in the header to determine the resolution size, all you can go off of is the size of the file, so I don't feel like continuing on that.

Code: Select all

https://dl.dropboxusercontent.com/u/6871888/SavemgoTools/mgs4txndumper.exe

Code: Select all

https://dl.dropboxusercontent.com/u/6871888/SavemgoTools/txnextractor.exe

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