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Killzone 3 vertex compressed in model space

Post questions about game models here, or help out others!
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luxox18
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Killzone 3 vertex compressed in model space

Post by luxox18 » Mon Nov 25, 2013 7:12 am

hello!

watching the data from killzone 2 & 3, I found all textures inside the corestram files and 3d models data inside the core files.

Image

This Core files from the game contain 3d models and other data + textures in low resolution.

http://www.mediafire.com/download/82tt5 ... lzone3.rar

is possible convert the meshes to obj?

thanks! :)
Last edited by luxox18 on Thu Mar 13, 2014 8:52 am, edited 3 times in total.

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Re: Killzone 3 meshes

Post by luxox18 » Sun Feb 09, 2014 9:07 am

I found vertex data in the end of the core file using the assets_description.characters.hgh_scientist_hgh_scientist_character.core file but looks like a 2D UV

Image

someone can help me to for find the other vertex data? (3D vertex)

here is the single file:

http://download1348.mediafire.com/35kv6 ... acter.core

luxox18
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Re: Killzone 3 vertex compressed in model space

Post by luxox18 » Thu Mar 13, 2014 8:54 am

I obtained information about the vertices are compressed in "model space" with fixed points relatives to bounding box.

anyone know about "models space compression"?

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Re: Killzone 3 vertex compressed in model space

Post by chrrox » Thu Mar 13, 2014 9:03 pm

If you mean it needs to be scaled by the bounding box its the same as resident evil 5.

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Re: Killzone 3 vertex compressed in model space

Post by luxox18 » Fri Mar 14, 2014 1:22 am

I don't know much about this. I received a little hint which says that the vertices are compressed in model space... I don't know how to decompress or scale but I'm getting more information.

Note: Models from Infamous 1 PS3 looks very similar (infamous 2 formats looks similar to uncharted/the last of us)

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Re: Killzone 3 vertex compressed in model space

Post by luxox18 » Wed Mar 19, 2014 5:00 am

Solved! I found the correct vertex data

Image

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