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howfie
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by howfie » Sun Nov 24, 2013 12:57 am
Works with:
Hyperdimension Neptunia MK2
Hyperdimension Neptunia V
Mugen Souls
Fairy Fencer F
Bones + Weights but no auto-texture.
You know the drill.
You do not have the required permissions to view the files attached to this post.
Darko
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by Darko » Mon Nov 25, 2013 2:02 am
howfie wrote:
Works with:
Hyperdimension Neptunia MK2
Hyperdimension Neptunia V
Mugen Souls
Fairy Fencer F
Bones + Weights but no auto-texture.
You know the drill.
Isn't this crap the same as Atellier Escha??
howfie
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by howfie » Mon Nov 25, 2013 2:35 am
no, that crap is dynasty warriors engine
Darko
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by Darko » Mon Nov 25, 2013 3:06 am
howfie wrote: no, that crap is dynasty warriors engine
Ah okas, anyways thanks.
Darko
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by Darko » Mon Nov 25, 2013 3:46 pm
Hey Howfie, for Neptunia MK2 I get this:
Code: Select all
Processing file 1 of 5494: C:\modelos\BLUS30901 hyperdimencion mk2\PS3_GAME\USRD
IR\CONTENTS\GAME.CPK\MODEL\ACCESSORY\001\head.ism2.
0x59: Unknown POSITION SEMANTIC.
howfie
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Posts: 929 Joined: Fri Jul 08, 2011 12:06 pm
Location: Torrance, CA
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by howfie » Mon Nov 25, 2013 5:28 pm
hmm thats weird, thx i will check it out in a day or two. i copied the old code and fixed an old bug that generated bad skeletons for a few of the models and then basically just added new texture support for fairy fucker f so it should work but lol hmmmmm.....
Darko
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Posts: 723 Joined: Mon Jul 13, 2009 6:16 pm
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by Darko » Mon Nov 25, 2013 5:35 pm
howfie wrote: hmm thats weird, thx i will check it out in a day or two. i copied the old code and fixed an old bug that generated bad skeletons for a few of the models and then basically just added new texture support for fairy fucker f so it should work but lol hmmmmm.....
Hehehehe thanks.