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Enchanted Arms (PS3) Noesis Script

Post questions about game models here, or help out others!
nowayme
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Re: Enchanted Arms (PS3) Noesis Script

Post by nowayme » Sat May 10, 2014 1:52 pm

Hey, I was wondering if you could make the script (or a different script based on that) that extracts ps3_bgm_wave_bank.mwb aswell (located at /sound).
It seems that the script you have already provided kinda works on them as is but it can't recognize on 1/3rd of files their start or end points or something. Some others though are perfectly extracted and are compltely unaffected by the error.

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