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[Request] Dragon's Dogma .mod File Format

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TheMask85
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[Request] Dragon's Dogma .mod File Format

Post by TheMask85 » Tue Nov 12, 2013 8:55 pm

so it seems that .mod file format is different from any of the -let's say- Resident Evil Games but to my knowledge
the same engine, isn't it?
i can't wrap my head around the fact nobody has released a working importer for 3dsmax, noesis or blender.
is that .mod format really so hard to break up? i'm not a coder myself so i wouldn't know.
what i know is, the models in this Game are amazing quality for a console game and it's a shame
we can't get our hands at the those.
anyways, i added an extracted .arc file from one of the enemies ingame with all the .mod, .tex and converted .tga files
for you guys to have a look at.
cheers!

https://www.dropbox.com/s/zp64c7wlwumb64c/em5201.7z

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zaramot
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Re: [Request] Dragon's Dogma .mod File Format

Post by zaramot » Sat Jan 18, 2014 9:21 pm

Here's model import script for Xbox-360 Dragon's Dogma: Dark Arisen. It's a beta script it has weights isues (also could be face problems with some meshes) I will try to fix this later, if I can :)

Image
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TheMask85
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Re: [Request] Dragon's Dogma .mod File Format

Post by TheMask85 » Fri Jan 24, 2014 3:27 pm

i really appreciate your effort and i'm glad you're picking this up.
this looks very promising. thank you so far!

erik945
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Re: [Request] Dragon's Dogma .mod File Format

Post by erik945 » Tue Feb 04, 2014 8:32 am

Wow. Can you upload this script?

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Re: [Request] Dragon's Dogma .mod File Format

Post by yukitairo » Fri Feb 14, 2014 4:50 pm

Keep it up, this is amazing! :)
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Re: [Request] Dragon's Dogma .mod File Format

Post by TheMask85 » Wed Mar 12, 2014 7:25 pm

zaramot wrote:Here's model import script for Xbox-360 Dragon's Dogma: Dark Arisen. It's a beta script it has weights isues (also could be face problems with some meshes) I will try to fix this later, if I can :)

Image
i'd love to see this happen. and i bet i'm not the only one.
i thought i'd give this another try after almost two months.
there's so much potential for artists and modders with your script.
i know coding and scripting can be time consuming. even more if you aim
for at least decent quality and a clean script.
long story short, if you have the time and still got some motivation for this project,
you would make a lot of people more then happy.

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howfie
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Re: [Request] Dragon's Dogma .mod File Format

Post by howfie » Wed Mar 12, 2014 7:48 pm

I'm working on a ripper for the PS3 version of the game, but I'm warning you guys, the textures are SHIT quality LMAO! PC games from 2001 had better quality textures than this game. The format is indeed reordered from RE6, but it is practically the same with an extra section of unknown data related to customization.

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zaramot
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Re: [Request] Dragon's Dogma .mod File Format

Post by zaramot » Wed Mar 12, 2014 8:41 pm

That's funny, I just finished my script for Xbox-360 version of the game, but since you're going to release ripper for PS3 version, I guess there's no need to post it here now lol

P.S. And I guess, format is more like Marvel vs. Capcom 3 than RE6 version
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Re: [Request] Dragon's Dogma .mod File Format

Post by howfie » Wed Mar 12, 2014 9:06 pm

By all means, release yours too. I won't get mad or anything lol. Are the XBox360 textures as shit as the PS3 ones?

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Re: [Request] Dragon's Dogma .mod File Format

Post by zaramot » Thu Mar 13, 2014 8:29 am

To say truth, I don't know about textures difference for PS3/Xbox-360 :) But I guess, they are the same lol
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Re: [Request] Dragon's Dogma .mod File Format

Post by TheMask85 » Thu Mar 13, 2014 1:12 pm

zaramot wrote:That's funny, I just finished my script for Xbox-360 version of the game, but since you're going to release ripper for PS3 version, I guess there's no need to post it here now lol

P.S. And I guess, format is more like Marvel vs. Capcom 3 than RE6 version
oh wow! that is great news.

could you be so kind and release it?
it never hurts to have some variety. and since yours is even finished now.
that would be really, really great.

as for the textures, actually they're pretty decent from the xbox360 version.
i've added another sample to look for yourself. 1024x1024 for most of the textures.
https://www.dropbox.com/s/hrky5d8wv1vxr1j/em5900.7z

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zaramot
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Re: [Request] Dragon's Dogma .mod File Format

Post by zaramot » Thu Mar 13, 2014 3:01 pm

Okay, so here's maxscript to import models from Dragon's Dogma/DD: Dark Arisen (Xbox-360, I think PS3 version should work too :) ) I wanted to clean script a bit and to test more models, since I didn't have much of them, but now it's up to you I guess.

Edit: A bit updated script

ImageImage

P.S. And as a note - you will need 3ds max 2009-2011, 2012 too I think - because them I'm using and script will crash in newer ones. Also, if there will be any problems with model import feel free to report it here (in case if Howfie will not release his tool earlier :) ).
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Last edited by zaramot on Sat Mar 22, 2014 2:28 pm, edited 2 times in total.
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Re: [Request] Dragon's Dogma .mod File Format

Post by howfie » Thu Mar 13, 2014 3:29 pm

cool, very nice. looks good :). i've got plenty of other stuff to work on so it's nice to see some new blood on these forums working on multiple games.

on ps3 textures are not even close to 1024 x 1024. for example, model\pl\f\f_base\f000\f000_body00_BM.dds is only 512x512 and f000_face00_BM.dds is only 256 x 256.

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Re: [Request] Dragon's Dogma .mod File Format

Post by porimac » Thu Mar 13, 2014 4:22 pm

thanks, zaramot!
however it isnot worked for *.MOD Sengoku Basara 4 (probably similar format as DD "Capcom MT Framework 2.x")
Image
if you are interested, i can send sample files

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Re: [Request] Dragon's Dogma .mod File Format

Post by zaramot » Thu Mar 13, 2014 6:09 pm

Hi, I don't need samples I have this game, format is similar to DD, but there are differences.
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