MMO Black Desert Online

Post questions about game models here, or help out others!
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zaykho
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Re: MMO Black Desert Online

Post by zaykho » Thu Nov 07, 2013 5:49 pm

Wow !!! *_* Thx chrrox !

These girls are so cute on this game !!

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Re: MMO Black Desert Online

Post by Rynage » Sat Feb 08, 2014 5:56 pm

Hello. Any news about animations ? Does anyone solved how to export it ?

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Re: MMO Black Desert Online

Post by freakshow » Thu Apr 24, 2014 10:05 am

any news/updates to this script?


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Re: MMO Black Desert Online

Post by freakshow » Fri May 02, 2014 10:04 pm

none bothers with this? what a shame..such a great game

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Re: MMO Black Desert Online

Post by Ahri » Tue Jun 17, 2014 11:32 am

Can you tell me how to import the textures?

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Re: MMO Black Desert Online

Post by jewxty » Tue Jul 29, 2014 7:41 am

rexil wrote:
Rynage wrote:Hello. Does anyone can do few steps how to open those .pab / .pac files ?
Since I know that chrrox provided us script for Python but would be nice to have little tutorial.

Thank you!
You just need Noesis to use that script. It will open the .pab/pac files then you can export to whatever format you want.
where can i get the "Noesis" ,have a download link? Thank you.

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Re: MMO Black Desert Online

Post by Ekey » Fri Aug 01, 2014 9:03 pm

jewxty wrote:where can i get the "Noesis" ,have a download link? Thank you.
http://www.richwhitehouse.com/index.php ... ojects.php

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Re: MMO Black Desert Online

Post by Rynage » Sat Aug 02, 2014 1:58 pm

Does animation works ?

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Re: MMO Black Desert Online

Post by dexam » Mon Aug 18, 2014 4:57 pm

thx a lot Chrrox, this helped me so much..

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Re: MMO Black Desert Online

Post by Deadlymice » Tue Aug 26, 2014 3:58 am

I've made some small modifications to the script chrrox presented, what was being processed as the Mesh Name was actually the texture file for the mesh (it has no extension type and no directory structure). I've also added a new variable: textureDirectory which represents a string of the location of the uncompressed .dds textures so that they can be loaded without moving them inside the directory of the .pac file (which given that the texture directory is about 2.5Gb is rather useful >.>). You'll need to change this where-ever these are on your system if you want it to work.
In line with this I've changed the mesh name to just be a standard Mesh_<index> (min 3 digits enforced with leading zeros)

A lot of the textures also have a naming scheme for their purpose so it's possible these are automatically used while only specifying one texture name (each texture semantic has it's own string appended to the texture name)
Diffuse Texture: <texture_name>.dds
Normal Map: <texture_name>_n.dds
Specular: <texture_name>_sp.dds (I think it's specular power but I haven't looked into it yet, given that it's Specular Power the _sp would make sense)
Ambient Occlusion: <texture_name>_ao.dds (seems to be used for only precomputed AO for hair)

I haven't really used Neosis (or Python tbh) much so I'm not sure of all the material API for setting these so I haven't played with it yet. My guess is that if any of the textures for a semantic exists it should be used. Maybe someone that knows more about Neosis could point me to an API reference I couldn't seem to find one.
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Re: MMO Black Desert Online

Post by dantesai » Mon Nov 24, 2014 12:09 pm

chrrox wrote:Here is a noesis script for this game
extractor viewtopic.php?f=10&t=10879
supported
mesh + bones + weights
skips lod's
not yet supported
auto materials
anims
stages
Copy the bones into the same directory as the mesh files to get them to load.
Mesh is .pac
bone is .pab
looks the script unsupport static mesh .pam format?? it should be easy.

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Re: MMO Black Desert Online

Post by mdnt87 » Wed Jul 01, 2015 1:10 pm

Hi there.
Can I get 3D models (buildings, trrrains) from objects/*.pam?
[strike]Can anybody send me script for noises or explain how to open this files and get models?[/strike]

So, here is header
Image
First 4 bytes are standart, next 2 bytes are version?
At 0x10 is the count of dss...
What is else here for?

Next: Image
Starts at 0x414 next 4 bytes is size on ARR1 and next 4 bytes is size of ARR2
Next starts array of dss, 256 bytes for each items.

And the part that I can't understend what to do with:
ARR1
Image
So, each item is 28 bytes with FF FF FF FF ending.

ARR2
Image
each item size is 2 bytes. I guess it's like coordinates?

Ca

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Re: MMO Black Desert Online

Post by Moonscapes » Mon Oct 10, 2016 8:03 am

Could someone please send me a folder containing female armor.

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Re: MMO Black Desert Online

Post by zlksmlnu » Sat Nov 12, 2016 10:58 pm

Some of the newer *.pac models in BDO seem to be different enough that the script provided does not work. Alternately the quickbms extraction script is somehow failing.

Example (non-working):
https://uploadfiles.io/5f913 pww_00_ub_0088.pac
https://uploadfiles.io/b9818 pww_00_lb_0056.pac

Example of an earlier, working file:
https://uploadfiles.io/e0b8 pww_00_ub_0056.pac

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