Im hoping someone might be able to look into this model format and maybe create an import script or a small converter or something.
The unpacking of the payday 2 .Bundle files is now known, so i had a go at unpacking a few of them.
I went for a couple of the smaller ones and it seems like i got a couple of the weapon modification parts..
Heres the file list for one of those weapon mods..
wpn_fps_pis_1911_b_vented.0.cooked_physics
wpn_fps_pis_1911_b_vented.0.material_config
wpn_fps_pis_1911_b_vented.0.model
wpn_fps_pis_1911_b_vented.0.object
barrel_vented_df.0.texture
barrel_vented_nm.0.texture
slide_vented_df.0.texture
slide_vented_nm.0.texture
wpn_fps_pis_1911_b_vented.0.unit
Now i know the .Textures are just DDS files. I dragged one into Notepad++ and right at the start it said DDS, so i tried renaming one to a DDS file and i was able to load it into gfx viewers no problem.
The .Model file i presume to be the actual model and between the .Material_config and.object files it seems to control the materials, but i dont know how that would translate into say Max materials or an OBJ's .Mat file.
So yeah... If someone feels like having a crack at this model format and see if its possible to maybe write a max script or an OBJ converter or something for it, i would be eternally grateful.
I have a buddy who has a 3d printer at his works and id love to have a crack at printing a couple of masks and weapons ( with their mod parts) on it
Finally here's a Rar file which contains those 2 bundles i unpacked..
I really do hope someone can figure this out, id so love to be able to mess with the models



