WebGL ripping of a model from sketchfab

Post questions about game models here, or help out others!
episoder
mega-veteran
mega-veteran
Posts: 186
Joined: Fri Oct 16, 2015 8:05 pm
Has thanked: 3 times
Been thanked: 80 times

Re: WebGL ripping of a model from sketchfab

Post by episoder » Tue Feb 12, 2019 12:32 am

okay. what is this code they changed? ugh. i don't see that. i might aswell leave anyway. enjoy @mofd. cheers. :]

900fy
ultra-n00b
Posts: 3
Joined: Thu Dec 20, 2018 6:36 pm

Re: WebGL ripping of a model from sketchfab

Post by 900fy » Wed Feb 13, 2019 9:49 pm

hi,

Is it possible to extract somehow model together with the animation?
currently script is extracting mesh and armature but there are no key frames

User avatar
M0fD
mega-veteran
mega-veteran
Posts: 173
Joined: Sat Nov 01, 2014 10:05 pm
Location: Les Gobelins
Has thanked: 17 times
Been thanked: 26 times

Re: WebGL ripping of a model from sketchfab

Post by M0fD » Wed Feb 13, 2019 11:31 pm

900fy wrote:hi,

Is it possible to extract somehow model together with the animation?
currently script is extracting mesh and armature but there are no key frames
We can work on that but it's not really a priority so it's gonna take some time.
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage

SupremMotu
ultra-n00b
Posts: 2
Joined: Fri Feb 15, 2019 5:33 am

Re: WebGL ripping of a model from sketchfab

Post by SupremMotu » Fri Feb 15, 2019 5:55 am

I got the model, but its in weird colors. How can I fix this?
You do not have the required permissions to view the files attached to this post.

User avatar
M0fD
mega-veteran
mega-veteran
Posts: 173
Joined: Sat Nov 01, 2014 10:05 pm
Location: Les Gobelins
Has thanked: 17 times
Been thanked: 26 times

Re: WebGL ripping of a model from sketchfab

Post by M0fD » Fri Feb 15, 2019 7:13 pm

It's just some random color applied to the different parts. Just add the textures.
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage

900fy
ultra-n00b
Posts: 3
Joined: Thu Dec 20, 2018 6:36 pm

Re: WebGL ripping of a model from sketchfab

Post by 900fy » Fri Feb 15, 2019 10:55 pm

M0fD wrote:
900fy wrote:hi,

Is it possible to extract somehow model together with the animation?
currently script is extracting mesh and armature but there are no key frames
We can work on that but it's not really a priority so it's gonna take some time.
Thanks for the answer, so I will wait with patience for that feature ;)
anyways you did a great job so far!

SupremMotu
ultra-n00b
Posts: 2
Joined: Fri Feb 15, 2019 5:33 am

Re: WebGL ripping of a model from sketchfab

Post by SupremMotu » Sat Feb 16, 2019 4:26 am

M0fD wrote:It's just some random color applied to the different parts. Just add the textures.
I am putting the textures inside the folder, but it isn't showing up. Do I need to rename the textures to something?

User avatar
M0fD
mega-veteran
mega-veteran
Posts: 173
Joined: Sat Nov 01, 2014 10:05 pm
Location: Les Gobelins
Has thanked: 17 times
Been thanked: 26 times

Re: WebGL ripping of a model from sketchfab

Post by M0fD » Sat Feb 16, 2019 12:09 pm

The textures are not a magical thing. You have to assign them manually because when you extract them they are not assigned automatically. Like dragndrop or right click and assign new material, depend on what software you have.
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage

Leon58
ultra-n00b
Posts: 1
Joined: Mon Feb 18, 2019 7:32 am

Re: WebGL ripping of a model from sketchfab

Post by Leon58 » Mon Feb 18, 2019 8:33 am

Hi, I joined this forum to get help of ripping this model:https://sketchfab.com/models/03d69a3a50 ... 8348/embed

I tried to rip it myself and I did everything successfully, the only thing what's wrong is that it comes out kinda flat when I import it, also the textures appears to be correct.
You do not have the required permissions to view the files attached to this post.

User avatar
M0fD
mega-veteran
mega-veteran
Posts: 173
Joined: Sat Nov 01, 2014 10:05 pm
Location: Les Gobelins
Has thanked: 17 times
Been thanked: 26 times

Re: WebGL ripping of a model from sketchfab

Post by M0fD » Mon Feb 18, 2019 12:28 pm

*Sigh*

Please read the posts before posting... for the hundred time, ninja ripper doesn't work with sketchfab since a year ! Now you have to use the blender script (look in the previous posts to find it).
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage

Post Reply