WebGL ripping of a model from sketchfab
Re: WebGL ripping of a model from sketchfab
i got a problem, any models that i convert comes with lots of triangulated poly, totally diferent from the sketchfab's wireframe, anyone have any idea on how to fix it?
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Re: WebGL ripping of a model from sketchfab
Does anyone know if NinjaRipper still works with Artstation?
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Re: WebGL ripping of a model from sketchfab
Could someone rip this model for me? https://sketchfab.com/models/5935d88690 ... 2abccc679a
Re: WebGL ripping of a model from sketchfab
I can't seem to get the textures for a model, i've tried everything i could find to no avail, i'd really apreciate some help on the mather if possible, model is nsfw+fur not sure if i should just post it straight away or wait for a reply, but i'll go for the latter for now just to be safe.
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Re: WebGL ripping of a model from sketchfab
Could someone rip this for me please?
https://sketchfab.com/models/ea0c7bd5d6 ... 6e1f53fd86
https://sketchfab.com/models/ea0c7bd5d6 ... 6e1f53fd86
- nnnobbbody
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Re: WebGL ripping of a model from sketchfab
Look at "Triangles: ... Vertices: etc" and click on "More model information"Sadtin wrote:I can't seem to get the textures for a model, i've tried everything i could find to no avail,
See if it has any textures or if it uses vertex color. If it uses vertex color we don't have a proper method, but it is technically possible. See my previous post a page ago or so.
If it's furry porn, I'm interested. I may even already have it.Sadtin wrote:model is nsfw+fur not sure if i should just post it straight away or wait for a reply, but i'll go for the latter for now just to be safe
Just use the
Code: Select all
brackets and post a NSFW disclaimer inside, next to the link.
Or send it to me in a private message.
[quote="awnimator"]i got a problem, any models that i convert comes with lots of triangulated poly, totally diferent from the sketchfab's wireframe, anyone have any idea on how to fix it?[/quote]
Send us a few screenshots, please. Original model vs ripped model.
[quote="PleasantPeasant"]Does anyone know if NinjaRipper still works with Artstation?[/quote]
Aren't ArtStation models still stored in Marmoset .mview models? There's an open source model extracting script somewhere and it actually works well. You can also preview and extract them in Noesis I think, but texture extraction isn't optimal with Noesis, use the script.
~~~ "To learn who rules over you, simply find out who you are not allowed to criticise" ~~~
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Re: WebGL ripping of a model from sketchfab
Are people still doing requests?
https://sketchfab.com/models/2b98ee8df2 ... e670cd856c
Just to 3d print as a gift
would greatly appreciate it!
https://sketchfab.com/models/2b98ee8df2 ... e670cd856c
Just to 3d print as a gift
would greatly appreciate it!
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Re: WebGL ripping of a model from sketchfab
Hi all,
Is it possible to rip from this site?
https://human.biodigital.com/index.html
Would like to use it as reference material for 3D work I'm doing.
Is it possible to rip from this site?
https://human.biodigital.com/index.html
Would like to use it as reference material for 3D work I'm doing.
Re: WebGL ripping of a model from sketchfab
can some one send me the method of ripping models that work plz.As we can not detect link here. I Will be ever in your deat and will not abuse this
Re: WebGL ripping of a model from sketchfab
can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
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Re: WebGL ripping of a model from sketchfab
i dunno. lil decoder error perhaps. faulty origin rotations/locations. it's a lot of submesh data. it seems the model is atleast one half complete and symmetrical. you could just duplicate and mirror the faulty parts. after you applied all those origins and maybe merged a lot of the materials, ofc. i mean, it could be 'just' a 6-7 colors/materials model not a 1000+ thing. the script doesn't use the osg materials tho. bummer.gulupao wrote:can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
-snip-
Re: WebGL ripping of a model from sketchfab
no.episoder wrote:i dunno. lil decoder error perhaps. faulty origin rotations/locations. it's a lot of submesh data. it seems the model is atleast one half complete and symmetrical. you could just duplicate and mirror the faulty parts. after you applied all those origins and maybe merged a lot of the materials, ofc. i mean, it could be 'just' a 6-7 colors/materials model not a 1000+ thing. the script doesn't use the osg materials tho. bummer.gulupao wrote:can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
-snip-
although the model appears to be symmetrical, there are actually many problems.and because there are too many meshes, I can’t handle them.
Re: WebGL ripping of a model from sketchfab
I modified start.py. It seems that the problem is solved, but I don't know why.episoder wrote:i dunno. lil decoder error perhaps. faulty origin rotations/locations. it's a lot of submesh data. it seems the model is atleast one half complete and symmetrical. you could just duplicate and mirror the faulty parts. after you applied all those origins and maybe merged a lot of the materials, ofc. i mean, it could be 'just' a 6-7 colors/materials model not a 1000+ thing. the script doesn't use the osg materials tho. bummer.gulupao wrote:can some one help?
what is the problem with this?
https://sketchfab.com/models/e39bbeb0b8 ... 8587c8d4ee
-snip-
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Re: WebGL ripping of a model from sketchfab
Can't try for the moment but if you have modified the starter.py telle us how so we can try to understand.gulupao wrote:I modified start.py. It seems that the problem is solved, but I don't know why.
1. Ninja Ripper doesn't work with Sketchfab
2. Don't distribute the extraction method
3. Three models only
4. No buyable models


2. Don't distribute the extraction method
3. Three models only
4. No buyable models


Re: WebGL ripping of a model from sketchfab
Modify the "osgParser" method I tested 3 problematic models,the problem is solved.M0fD wrote:Can't try for the moment but if you have modified the starter.py telle us how so we can try to understand.gulupao wrote:I modified start.py. It seems that the problem is solved, but I don't know why.
but I am a java programmer,so I don't know what the problem is.
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