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WebGL ripping of a model from sketchfab

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GustavoHahn
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Re: Ripping a model

Post by GustavoHahn » Fri May 03, 2019 5:49 am

pototo wrote:
Mon Apr 29, 2019 1:18 pm
Hello everyone!
I am looking the way to get this beautiful model of mice brain.
http://connectivity.brain-map.org/3d-vi ... 567%2C1009
I need this for my labwork. Unfortunately, Ninjaripper does not catch anything.
IT whould be glad to hear any advices from you guys/ Thanx!
1. On the site, open the development options (F12)
2. Reload the page, and wait for the requests
3. Navigate to the network section, and filter by XHR
4. Note that there are several files with a .ply extension
5. Save your files and I looked for a converter (ply2obj)

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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Fri May 03, 2019 6:47 am

Already answered.
:siren: Ninja Ripper doesn't work with Sketchfab

:siren: No buyable models


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oldperculiar83
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Re: WebGL ripping of a model from sketchfab

Post by oldperculiar83 » Fri May 03, 2019 3:06 pm

page 81 has the gold.

Guys, thanks for the tools.

Fantastic work. Much love.

Spookee
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Re: WebGL ripping of a model from sketchfab

Post by Spookee » Fri May 03, 2019 10:37 pm


pototo
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Re: Ripping a model

Post by pototo » Fri May 03, 2019 11:10 pm

GustavoHahn wrote:
Fri May 03, 2019 5:49 am
pototo wrote:
Mon Apr 29, 2019 1:18 pm
Hello everyone!
I am looking the way to get this beautiful model of mice brain.
http://connectivity.brain-map.org/3d-vi ... 567%2C1009
I need this for my labwork. Unfortunately, Ninjaripper does not catch anything.
IT whould be glad to hear any advices from you guys/ Thanx!
1. On the site, open the development options (F12)
2. Reload the page, and wait for the requests
3. Navigate to the network section, and filter by XHR
4. Note that there are several files with a .ply extension
5. Save your files and I looked for a converter (ply2obj)
Thank you GustavoHahn! Thank you very much!

pototo
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Re: WebGL ripping of a model from sketchfab

Post by pototo » Fri May 03, 2019 11:17 pm

M0fD wrote:
Fri May 03, 2019 6:47 am
Already answered.
Dear M0fD, I am sorry for breaking the forum rules.
I will pay more attention next time posting.
Thank you for your advice!

GustavoHahn
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Re: WebGL ripping of a model from sketchfab

Post by GustavoHahn » Sat May 04, 2019 4:44 am

M0fD wrote:
Fri May 03, 2019 6:47 am
Already answered.
It is not wrong to explain in a better way who does not know, don't you think? :wink:

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tpcrew
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Re: WebGL ripping of a model from sketchfab

Post by tpcrew » Sat May 04, 2019 12:01 pm

Spookee wrote:
Fri May 03, 2019 10:37 pm
can anyone rip these 2 models when possible?

https://sketchfab.com/3d-models/tairu-d ... 1e7f5848de

https://sketchfab.com/3d-models/beach-b ... d6953c423b

thanks in advance!

Code: Select all

https://www62.zippyshare.com/v/6kOKsp6V/file.html
https://www62.zippyshare.com/v/ikIvUrTJ/file.html

NorthWarrior
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Re: WebGL ripping of a model from sketchfab

Post by NorthWarrior » Sat May 04, 2019 11:25 pm

Could someone help me to download this model from sketchfab?
https://sketchfab.com/3d-models/infinit ... ea7fd8f467

segabit
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Re: WebGL ripping of a model from sketchfab

Post by segabit » Sun May 05, 2019 4:01 am

NorthWarrior wrote:
Sat May 04, 2019 11:25 pm
Could someone help me to download this model from sketchfab?
https://sketchfab.com/3d-models/infinit ... ea7fd8f467
Here you go:

Code: Select all

https://www93.zippyshare.com/v/fOsTWe1l/file.html
Last edited by segabit on Sun May 05, 2019 4:09 am, edited 1 time in total.

segabit
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Re: WebGL ripping of a model from sketchfab

Post by segabit » Sun May 05, 2019 4:06 am

So this is a weird one. I've ripped plenty of models from this site, including a lot of 3D scans, but this is the first time that it failed to convert the UVs. Does anyone know how to fix this?

https://sketchfab.com/3d-models/3-macar ... ed166b7693

If you import it, the models look good, but then you check the UVs, and the UVs stack every single polygon on top of all the other polygons, with the polygon being the size of the entire UV block. However, you can check the UVs on Sketchfab itself, and they are perfectly fine.

To be clear, I'm not asking anyone to rip this for me. Just trying to understand how to get good UVs on models that have them wiped. Thanks for any help you could provide.

K3VRAL
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Re: WebGL ripping of a model from sketchfab

Post by K3VRAL » Sun May 05, 2019 11:46 am

So I guessing sketchfab is still extractable considering that many people are asking and getting the models that they are requesting. So is there a method without asking for the model. So far, sketchfab gets me to the model_file.bin.gz but I don't really know how to go from there. Anyone has any other methods to ripping models from sketch fab since ninjaripper isn't reliable anymore?

Thanks

episoder
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Re: WebGL ripping of a model from sketchfab

Post by episoder » Sun May 05, 2019 3:16 pm

segabit wrote:
Sun May 05, 2019 4:06 am
So this is a weird one. I've ripped plenty of models from this site, including a lot of 3D scans, but this is the first time that it failed to convert the UVs. Does anyone know how to fix this?

https://sketchfab.com/3d-models/3-macar ... ed166b7693

If you import it, the models look good, but then you check the UVs, and the UVs stack every single polygon on top of all the other polygons, with the polygon being the size of the entire UV block. However, you can check the UVs on Sketchfab itself, and they are perfectly fine.

To be clear, I'm not asking anyone to rip this for me. Just trying to understand how to get good UVs on models that have them wiped. Thanks for any help you could provide.
'we' obviously won't rip payed models. to get this done you gotta mess with the script. it should work since all of the meshes are on the same channel. just change the uv channel that is extracted. it's texcoord1 not 0. means you gotta change all of those relevant strings, like uv_X_bits, uv_X_mode, uv_X_bbl_x + y and uv_X_h_x + y and so on.
I don't rip for private requests. Ask in the forum or forget about it. :]

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M0fD
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Re: WebGL ripping of a model from sketchfab

Post by M0fD » Sun May 05, 2019 4:01 pm

K3VRAL wrote:
Sun May 05, 2019 11:46 am
So I guessing sketchfab is still extractable considering that many people are asking and getting the models that they are requesting. So is there a method without asking for the model. So far, sketchfab gets me to the model_file.bin.gz but I don't really know how to go from there. Anyone has any other methods to ripping models from sketch fab since ninjaripper isn't reliable anymore?

Thanks
Page 81.
:siren: Ninja Ripper doesn't work with Sketchfab

:siren: No buyable models


Image

DTCxPredator
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Re: WebGL ripping of a model from sketchfab

Post by DTCxPredator » Sun May 05, 2019 11:40 pm

Hey peoples how is everyone doing? Just been searching through Sketchfab and found a really, really nice model that I want but its a none-downloadable one :( I messaged the guy but no reply, I tried extracting it myself buy failed to do so hence im here :) Could one of you lovelys rip this model for me? Thanks <3 https://sketchfab.com/3d-models/x90-toy ... 63497b5483

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