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WebGL ripping of a model from sketchfab

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doppelganger
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Re: WebGL ripping of a model from sketchfab

Post by doppelganger » Fri Mar 15, 2019 9:51 am

M0fD wrote:
Fri Mar 15, 2019 3:24 am
doppelganger wrote:
Fri Mar 15, 2019 1:02 am
doppelganger wrote:
Thu Mar 14, 2019 6:21 am
Hi, could someone rip this for my dog? He is ill and this is his last wish

https://sketchfab.com/3d-models/skull-t ... 99c2e2d073
I know it's lame, but does anyone have time to rip this and it's textures? If it's difficult/impossible just lemme know. You guys are awesome for knowing this stuff
No textures assigned but fully rigged.
Oh awesome! You are the MAN mofd. Thanks so much for your help :)

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Re: WebGL ripping of a model from sketchfab

Post by sherkhannabi » Fri Mar 15, 2019 6:26 pm


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tpcrew
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Re: WebGL ripping of a model from sketchfab

Post by tpcrew » Sat Mar 16, 2019 11:44 am

sherkhannabi wrote:
Fri Mar 15, 2019 6:26 pm
Any chance for this one?
https://sketchfab.com/3d-models/mecha-g ... 1b9787c8e5

Code: Select all

https://www119.zippyshare.com/v/1dzoVCv5/file.html

doppelganger
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Re: WebGL ripping of a model from sketchfab

Post by doppelganger » Sat Mar 16, 2019 1:24 pm

M0fD wrote:
Fri Mar 15, 2019 3:24 am
doppelganger wrote:
Fri Mar 15, 2019 1:02 am
doppelganger wrote:
Thu Mar 14, 2019 6:21 am
Hi, could someone rip this for my dog? He is ill and this is his last wish

https://sketchfab.com/3d-models/skull-t ... 99c2e2d073
I know it's lame, but does anyone have time to rip this and it's textures? If it's difficult/impossible just lemme know. You guys are awesome for knowing this stuff
No textures assigned but fully rigged.
Hi M0fd, i looked in the thread and learned how to export the models. I am wondering how you rigged the model at this point. (i downloaded another Fortnite character, this is where i am now) I see the bones, but they do not move in pose mode for some reason

https://i.postimg.cc/SQDLZS5P/Screensho ... -23-19.png

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Ezekiel
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Re: WebGL ripping of a model from sketchfab

Post by Ezekiel » Sun Mar 17, 2019 12:13 am

Message I get when I proceed to import button:
https://i.imgur.com/efYYGbt.png

I am surely missing something or doing it wrong.
I downloaded
Xtrction Sketchfab 2018
and installed
python-2.6.6.amd64

doppelganger
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Re: WebGL ripping of a model from sketchfab

Post by doppelganger » Sun Mar 17, 2019 2:55 am

Ezekiel wrote:
Sun Mar 17, 2019 12:13 am
Message I get when I proceed to import button:
https://i.imgur.com/efYYGbt.png

I am surely missing something or doing it wrong.
I downloaded
Xtrction Sketchfab 2018
and installed
python-2.6.6.amd64
I got one of those errors and then downloaded the python 2.6 32bit version and i haven't had one since. You might try that out

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Ezekiel
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Re: WebGL ripping of a model from sketchfab

Post by Ezekiel » Sun Mar 17, 2019 11:07 am

No luck with 32bit either,

I suppose to run Blender batch file in Xtrction Sketchfab 2018 folder and in script window alt+p, proceed to import without problems? ( after installing python in C Disk?

---Really hope you guys will help me with this.


Here the model I wanted to do first,if anyone want to try
http://www.mediafire.com/file/dsdvisnbk ... a.rar/file

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Re: WebGL ripping of a model from sketchfab

Post by sherkhannabi » Sun Mar 17, 2019 12:31 pm

tpcrew wrote:
Sat Mar 16, 2019 11:44 am
sherkhannabi wrote:
Fri Mar 15, 2019 6:26 pm
Any chance for this one?
https://sketchfab.com/3d-models/mecha-g ... 1b9787c8e5

Code: Select all

https://www119.zippyshare.com/v/1dzoVCv5/file.html
WOW! Super thanks man.
Can i ask how you did it? i did follow the method that was shown in the beginning but i think it's not working anymore.
Thanks again

doppelganger
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Re: WebGL ripping of a model from sketchfab

Post by doppelganger » Sun Mar 17, 2019 5:45 pm

Ezekiel wrote:
Sun Mar 17, 2019 11:07 am
No luck with 32bit either,

I suppose to run Blender batch file in Xtrction Sketchfab 2018 folder and in script window alt+p, proceed to import without problems? ( after installing python in C Disk?

---Really hope you guys will help me with this.


Here the model I wanted to do first,if anyone want to try
http://www.mediafire.com/file/dsdvisnbk ... a.rar/file
Are you extracting the file.osgjs.gz and the model_file.bin.gz files first? Use this NCH zip program to extract both files and you will end up with file.osgjs and model_file.bin (notice that after you extract with that program that neither of them have .gz anymore)..... and then stick those files into a folder together. Then open that blender they provided earlier, right click in the scripting part and hit "execute script", and choose the file.osgjs you just extracted a second ago. After a second you should see the model in blender now. Export it to whatever format you want and you are done.

The NCH Express ZIP program i mentioned- https://www.nchsoftware.com/zip/index.html

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Ezekiel
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Re: WebGL ripping of a model from sketchfab

Post by Ezekiel » Sun Mar 17, 2019 6:06 pm

Soon as you said to unpack those files I went to search NHC on google, didn't even read rest of your post.
Last night my eyes dried out reading this thread and this was the thing I didn't catch.

doppelganger <3 thank you

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Re: WebGL ripping of a model from sketchfab

Post by doppelganger » Sun Mar 17, 2019 6:40 pm

Ezekiel wrote:
Sun Mar 17, 2019 6:06 pm
Soon as you said to unpack those files I went to search NHC on google, didn't even read rest of your post.
Last night my eyes dried out reading this thread and this was the thing I didn't catch.

doppelganger <3 thank you
You're welcome man, and no worries. I just started myself yesterday and happened upon that nugget of help on some random page waaay far back, lol. Glad i could actually be of some help on here. Cheers :)

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Re: WebGL ripping of a model from sketchfab

Post by msqrd » Tue Mar 19, 2019 11:35 pm

Hi M0fD. Could you get that model https://sketchfab.com/3d-models/heart-s ... ce01026fb3
Thanks

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Re: WebGL ripping of a model from sketchfab

Post by SalemTheCat » Wed Mar 20, 2019 2:31 am

Could you get this model for me? Thanks!
https://sketchfab.com/3d-models/ldh-125 ... 8d926863df#_=_

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Re: WebGL ripping of a model from sketchfab

Post by slipknot25 » Thu Mar 21, 2019 2:40 pm

by Szkaradek123 method , it saves animation in .action file, anybody know how to unpack or use this file as animation

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Re: WebGL ripping of a model from sketchfab

Post by Jeeg » Thu Mar 21, 2019 2:57 pm

Hello guys.
This is my first message but I'm following this thread since I discovered it.

Thanks to this thread I was able to rip model from sketchfab again.

But the procedure doesn't work all the time. Days ago I found a few interesting models and 4 of them cannot be ripped because the script in Blender give me an error. The same error all the time.

This is an extract of one of the output.

Code: Select all

DrawElementsUShort Uint16Array
varint
Vertex Float32Array
TexCoord0 Float32Array
"TRIANGLE_STRIP" 0
"TRIANGLES" 16317
################################################## Geometry
LINES
################################################## Geometry
DrawElementsUShort Uint16Array
varint
DrawElementsUShort Uint16Array
varint
Vertex Float32Array
TexCoord0 Float32Array
"TRIANGLE_STRIP" 0
"TRIANGLES" 177

.
.
.
.
.
.
.
.
################################################## Geometry
LINES
################################################## Geometry
DrawElementsUShort Uint16Array
varint
DrawElementsUShort Uint16Array
varint
Vertex Float32Array
TexCoord0 Float32Array
"TRIANGLE_STRIP" 0
"TRIANGLES" 5241
################################################## Geometry
LINES
Traceback (most recent call last):
  File "starter.py", line 1767, in openFile
    parser=Parser()
  File "starter.py", line 1760, in Parser
    osgParser(filename)
  File "starter.py", line 1723, in osgParser
    mesh.draw()
  File "blender\\scripts\newGameLib\myLibraries\meshLib.py", line 670, in draw
    self.addFaces()
  File "blender\\scripts\newGameLib\myLibraries\meshLib.py", line 588, in addFac
es
    self.indicesToTriangleStrips(indiceList,matID)
  File "blender\\scripts\newGameLib\myLibraries\meshLib.py", line 822, in indice
sToTriangleStrips
    f1 = indicesList[id]
IndexError: list index out of range
I removed the central part leaving the start and the end.

Is there a way to avoid this error?
Of course I'm following the instructions in the r.i.p.txt file. And I want to point out again the this instructions usually works for me.
Thank you again for this thread.

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